From bc94dcfbe4988753fe2190b9e3097e4a8ae39662 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 25 Feb 2011 17:11:02 +0100 Subject: [PATCH] Core/Spells: Fixed random huge DoT damage ticks Closes #726 --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 794a666b66..2c697245ca 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -16848,7 +16848,7 @@ uint32 Unit::GetRemainingDotDamage(uint64 caster, uint32 spellId, uint8 effectIn { if ((*i)->GetCasterGUID() != caster || (*i)->GetId() != spellId || (*i)->GetEffIndex() != effectIndex) continue; - amount += ((*i)->GetAmount() * ((*i)->GetTotalTicks() - ((*i)->GetTickNumber()))) / (*i)->GetTotalTicks(); + amount += uint32(((*i)->GetAmount() * std::max((*i)->GetTotalTicks() - int32((*i)->GetTickNumber()), 0)) / (*i)->GetTotalTicks()); break; }