*A temp fix for the bug of walking after flight.
--HG-- branch : trunk
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@@ -452,7 +452,7 @@ void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end)
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data << getMSTime();
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data << uint8( 0 );
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data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight())? MOVEFLAG_FLY : MOVEFLAG_WALK);
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data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight())? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK);
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data << uint32( traveltime );
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data << uint32( pathSize );
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data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
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