*Update OutdoorPvP functions. No longer need creature triggers for capture points.
--HG-- branch : trunk
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@@ -1650,6 +1650,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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static uint32 TeamForRace(uint8 race);
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uint32 GetTeam() const { return m_team; }
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TeamId GetTeamId() const { return m_team == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE; }
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static uint32 getFactionForRace(uint8 race);
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void setFactionForRace(uint8 race);
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