*Update OutdoorPvP functions. No longer need creature triggers for capture points.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-29 00:18:41 -05:00
parent 1288761fb7
commit bc32144310
27 changed files with 443 additions and 736 deletions
+19 -34
View File
@@ -29,13 +29,13 @@ OutdoorPvPTF::OutdoorPvPTF()
m_TypeId = OUTDOOR_PVP_TF;
}
OutdoorPvPObjectiveTF::OutdoorPvPObjectiveTF(OutdoorPvP *pvp, OutdoorPvPTF_TowerType type)
: OutdoorPvPObjective(pvp), m_TowerType(type), m_TowerState(TF_TOWERSTATE_N)
OPvPCapturePointTF::OPvPCapturePointTF(OutdoorPvP *pvp, OutdoorPvPTF_TowerType type)
: OPvPCapturePoint(pvp), m_TowerType(type), m_TowerState(TF_TOWERSTATE_N)
{
AddCapturePoint(TFCapturePoints[type].entry,TFCapturePoints[type].map,TFCapturePoints[type].x,TFCapturePoints[type].y,TFCapturePoints[type].z,TFCapturePoints[type].o,TFCapturePoints[type].rot0,TFCapturePoints[type].rot1,TFCapturePoints[type].rot2,TFCapturePoints[type].rot3);
}
void OutdoorPvPObjectiveTF::FillInitialWorldStates(WorldPacket &data)
void OPvPCapturePointTF::FillInitialWorldStates(WorldPacket &data)
{
data << uint32(TFTowerWorldStates[m_TowerType].n) << uint32(bool(m_TowerState & TF_TOWERSTATE_N));
data << uint32(TFTowerWorldStates[m_TowerType].h) << uint32(bool(m_TowerState & TF_TOWERSTATE_H));
@@ -60,7 +60,7 @@ void OutdoorPvPTF::FillInitialWorldStates(WorldPacket &data)
data << TF_UI_LOCKED_DISPLAY_HORDE << uint32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled));
data << TF_UI_LOCKED_DISPLAY_ALLIANCE << uint32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled));
for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr)
for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
(*itr)->FillInitialWorldStates(data);
}
@@ -92,16 +92,16 @@ void OutdoorPvPTF::SendRemoveWorldStates(Player * plr)
}
}
void OutdoorPvPObjectiveTF::UpdateTowerState()
void OPvPCapturePointTF::UpdateTowerState()
{
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].n),uint32(bool(m_TowerState & TF_TOWERSTATE_N)));
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].h),uint32(bool(m_TowerState & TF_TOWERSTATE_H)));
m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a),uint32(bool(m_TowerState & TF_TOWERSTATE_A)));
}
bool OutdoorPvPObjectiveTF::HandlePlayerEnter(Player *plr)
bool OPvPCapturePointTF::HandlePlayerEnter(Player *plr)
{
if(OutdoorPvPObjective::HandlePlayerEnter(plr))
if(OPvPCapturePoint::HandlePlayerEnter(plr))
{
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1);
uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f);
@@ -112,25 +112,10 @@ bool OutdoorPvPObjectiveTF::HandlePlayerEnter(Player *plr)
return false;
}
void OutdoorPvPObjectiveTF::HandlePlayerLeave(Player *plr)
void OPvPCapturePointTF::HandlePlayerLeave(Player *plr)
{
plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 0);
OutdoorPvPObjective::HandlePlayerLeave(plr);
}
bool OutdoorPvPObjectiveTF::HandleCapturePointEvent(Player *plr, uint32 eventId)
{
if(eventId == TFTowerPlayerEnterEvents[m_TowerType])
{
this->HandlePlayerEnter(plr);
return true;
}
else if (eventId == TFTowerPlayerLeaveEvents[m_TowerType])
{
this->HandlePlayerLeave(plr);
return true;
}
return false;
OPvPCapturePoint::HandlePlayerLeave(plr);
}
bool OutdoorPvPTF::Update(uint32 diff)
@@ -238,23 +223,23 @@ bool OutdoorPvPTF::SetupOutdoorPvP()
for(int i = 0; i < OutdoorPvPTFBuffZonesNum; ++i)
RegisterZone(OutdoorPvPTFBuffZones[i]);
m_OutdoorPvPObjectives.push_back(new OutdoorPvPObjectiveTF(this,TF_TOWER_NW));
m_OutdoorPvPObjectives.push_back(new OutdoorPvPObjectiveTF(this,TF_TOWER_N));
m_OutdoorPvPObjectives.push_back(new OutdoorPvPObjectiveTF(this,TF_TOWER_NE));
m_OutdoorPvPObjectives.push_back(new OutdoorPvPObjectiveTF(this,TF_TOWER_SE));
m_OutdoorPvPObjectives.push_back(new OutdoorPvPObjectiveTF(this,TF_TOWER_S));
m_capturePoints.push_back(new OPvPCapturePointTF(this,TF_TOWER_NW));
m_capturePoints.push_back(new OPvPCapturePointTF(this,TF_TOWER_N));
m_capturePoints.push_back(new OPvPCapturePointTF(this,TF_TOWER_NE));
m_capturePoints.push_back(new OPvPCapturePointTF(this,TF_TOWER_SE));
m_capturePoints.push_back(new OPvPCapturePointTF(this,TF_TOWER_S));
return true;
}
bool OutdoorPvPObjectiveTF::Update(uint32 diff)
bool OPvPCapturePointTF::Update(uint32 diff)
{
// can update even in locked state if gathers the controlling faction
bool canupdate = ((((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled > 0) && this->m_ActivePlayerGuids[0].size() > this->m_ActivePlayerGuids[1].size()) ||
((((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled > 0) && this->m_ActivePlayerGuids[0].size() < this->m_ActivePlayerGuids[1].size());
bool canupdate = ((((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled > 0) && m_activePlayers[0].size() > m_activePlayers[1].size()) ||
((((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled > 0) && m_activePlayers[0].size() < m_activePlayers[1].size());
// if gathers the other faction, then only update if the pvp is unlocked
canupdate = canupdate || !((OutdoorPvPTF*)m_PvP)->m_IsLocked;
if(canupdate && OutdoorPvPObjective::Update(diff))
if(canupdate && OPvPCapturePoint::Update(diff))
{
if(m_OldState != m_State)
{
@@ -300,7 +285,7 @@ bool OutdoorPvPObjectiveTF::Update(uint32 diff)
break;
}
GameObject* flag = HashMapHolder<GameObject>::Find(m_CapturePoint);
GameObject* flag = HashMapHolder<GameObject>::Find(m_CapturePointGUID);
if(flag)
{
flag->SetGoArtKit(artkit);