*Update OutdoorPvP functions. No longer need creature triggers for capture points.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-29 00:18:41 -05:00
parent 1288761fb7
commit bc32144310
27 changed files with 443 additions and 736 deletions
+15 -28
View File
@@ -24,14 +24,7 @@
#include <map>
#include <set>
#define OPVP_TRIGGER_CREATURE_ENTRY 12999
enum TeamId
{
TEAM_ALLIANCE = 0,
TEAM_HORDE,
TEAM_NEUTRAL,
};
class GameObject;
enum OutdoorPvPTypes
{
@@ -77,11 +70,13 @@ class Creature;
class Unit;
struct GossipOption;
typedef std::set<Player*> PlayerSet;
class OutdoorPvP;
class OutdoorPvPObjective
class OPvPCapturePoint
{
public:
OutdoorPvPObjective(OutdoorPvP * pvp);
OPvPCapturePoint(OutdoorPvP * pvp);
virtual void FillInitialWorldStates(WorldPacket & data) {}
@@ -93,10 +88,10 @@ public:
// used when player is activated/inactivated in the area
virtual bool HandlePlayerEnter(Player * plr);
virtual void HandlePlayerLeave(Player * plr);
virtual void HandlePlayerActivityChanged(Player * plr);
//virtual void HandlePlayerActivityChanged(Player * plr);
// checks if player is in range of a capture credit marker
virtual bool IsInsideObjective(Player * plr);
bool IsInsideObjective(Player * plr) const;
virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go);
virtual int32 HandleOpenGo(Player *plr, uint64 guid);
@@ -104,10 +99,6 @@ public:
// returns true if the state of the objective has changed, in this case, the OutdoorPvP must send a world state ui update.
virtual bool Update(uint32 diff);
virtual bool HandleCapturePointEvent(Player * plr, uint32 eventId) { return false; }
virtual bool HandleCaptureCreaturePlayerMoveInLos(Player * p, Creature * c);
virtual bool HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid);
virtual bool CanTalkTo(Player * plr, Creature * c, GossipOption &gso);
@@ -115,6 +106,10 @@ public:
virtual bool HandleDropFlag(Player * plr, uint32 spellId);
virtual void DeleteSpawns();
uint32 m_CapturePointGUID;
GameObject *m_capturePoint;
protected:
virtual bool AddCapturePoint(uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3);
@@ -125,11 +120,9 @@ protected:
virtual bool DelObject(uint32 type);
virtual bool DelCapturePoint();
virtual void UpdateActivePlayerProximityCheck();
protected:
// active players in the area of the objective, 0 - alliance, 1 - horde
std::set<uint64> m_ActivePlayerGuids[2];
PlayerSet m_activePlayers[2];
// total shift needed to capture the objective
float m_ShiftMaxPhase;
// maximum speed of capture
@@ -153,8 +146,6 @@ protected:
std::map<uint32,uint64> m_Creatures;
std::map<uint64,uint32> m_ObjectTypes;
std::map<uint64,uint32> m_CreatureTypes;
uint64 m_CapturePoint;
uint64 m_CapturePointCreature;
};
// base class for specific outdoor pvp handlers
@@ -169,18 +160,15 @@ public:
// deletes all gos/creatures spawned by the pvp
void DeleteSpawns();
typedef std::vector<OutdoorPvPObjective *> OutdoorPvPObjectiveSet;
typedef std::vector<OPvPCapturePoint*> OPvPCapturePointMap;
virtual void FillInitialWorldStates(WorldPacket & data) {}
virtual void HandlePlayerActivityChanged(Player * plr);
// called when a player triggers an areatrigger
virtual bool HandleAreaTrigger(Player * plr, uint32 trigger);
// called on custom spell
virtual bool HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go);
// called on go use
virtual bool HandleOpenGo(Player *plr, uint64 guid);
// called from moveinlineofsight
virtual bool HandleCaptureCreaturePlayerMoveInLos(Player * p, Creature * c);
// setup stuff
virtual bool SetupOutdoorPvP() {return true;}
@@ -196,7 +184,7 @@ public:
virtual void HandleKillImpl(Player * killer, Unit * killed) {}
// checks if player is in range of a capture credit marker
virtual bool IsInsideObjective(Player * plr);
bool IsInsideObjective(Player * plr) const;
// awards rewards for player kill
virtual void AwardKillBonus(Player * plr) {}
@@ -212,9 +200,8 @@ public:
void TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2 = 0);
protected:
// the map of the objectives belonging to this outdoorpvp
OutdoorPvPObjectiveSet m_OutdoorPvPObjectives;
OPvPCapturePointMap m_capturePoints;
typedef std::set<Player*> PlayerSet;
PlayerSet m_players[2];
uint32 m_TypeId;