*Update OutdoorPvP functions. No longer need creature triggers for capture points.
--HG-- branch : trunk
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@@ -24,7 +24,6 @@
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#include "GuardAI.h"
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#include "PetAI.h"
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#include "TotemAI.h"
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#include "OutdoorPvPObjectiveAI.h"
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#include "CreatureEventAI.h"
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#include "RandomMovementGenerator.h"
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#include "MovementGeneratorImpl.h"
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@@ -45,7 +44,6 @@ namespace AIRegistry
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(new CreatureAIFactory<GuardAI>("GuardAI"))->RegisterSelf();
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(new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf();
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(new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf();
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(new CreatureAIFactory<OutdoorPvPObjectiveAI>("OutdoorPvPObjectiveAI"))->RegisterSelf();
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(new CreatureAIFactory<SpellAI>("SpellAI"))->RegisterSelf();
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(new CreatureAIFactory<CreatureEventAI>("EventAI"))->RegisterSelf();
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