Overload Item::SetState correctly in Item::SetItemRandomProperties.
Fixes issue #1126 --HG-- branch : trunk
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@@ -582,7 +582,7 @@ void Item::SetItemRandomProperties(int32 randomPropId)
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if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID))
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{
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SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,item_rand->ID);
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SetState(ITEM_CHANGED);
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SetState(ITEM_CHANGED, GetOwner());
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}
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for (uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i)
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SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2],0,0);
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