Overload Item::SetState correctly in Item::SetItemRandomProperties.

Fixes issue #1126

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-03-16 08:05:09 +01:00
parent e65dfc6a31
commit bbfdc117c8
6 changed files with 78 additions and 1 deletions
+1 -1
View File
@@ -582,7 +582,7 @@ void Item::SetItemRandomProperties(int32 randomPropId)
if (GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID))
{
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,item_rand->ID);
SetState(ITEM_CHANGED);
SetState(ITEM_CHANGED, GetOwner());
}
for (uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i)
SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2],0,0);