[7710] Fixed problem with stuck in combat creatures with EventAI. Remove redundent AI field. Author: VladimirMangos
--HG-- branch : trunk
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@@ -287,8 +287,6 @@ class TRINITY_DLL_SPEC CreatureEventAI : public CreatureAI
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void DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid);
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void DoFindFriendlyCC(std::list<Creature*>& _list, float range);
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//Bool for if we are in combat or not
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bool InCombat;
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//Holder for events (stores enabled, time, and eventid)
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std::list<CreatureEventAIHolder> CreatureEventAIList;
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uint32 EventUpdateTime; //Time between event updates
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