[7710] Fixed problem with stuck in combat creatures with EventAI. Remove redundent AI field. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-24 11:57:36 -05:00
parent d407325b77
commit bbf450c6e1
2 changed files with 16 additions and 21 deletions
-2
View File
@@ -287,8 +287,6 @@ class TRINITY_DLL_SPEC CreatureEventAI : public CreatureAI
void DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid);
void DoFindFriendlyCC(std::list<Creature*>& _list, float range);
//Bool for if we are in combat or not
bool InCombat;
//Holder for events (stores enabled, time, and eventid)
std::list<CreatureEventAIHolder> CreatureEventAIList;
uint32 EventUpdateTime; //Time between event updates