Core/Dungeon Finder: Multiple changes in Join function

- Reformat some code to make it easier to read
- Safe leave and rejoin queue when already queued and trying to rejoin to different dungeons (it was giving error earlier)
- Do not allow to select another dungeon while im the middle of a Lfg dungeon not completed (any dungeon selected is changed by current dungeon)
- Fix error that prevented groups to join another dungeon after completing the current lfg dungeon
Core/Dungeon Finder: Remove references to player from SendLfgUpdateParty and SendLfgUpdatePlayer handlers

--HG--
branch : trunk
This commit is contained in:
Spp
2010-11-26 04:43:07 +01:00
parent 46d39f17b4
commit bbe955c5ab
4 changed files with 249 additions and 292 deletions
@@ -59,17 +59,10 @@ void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap* lockMap)
void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
{
if (!sWorld.getBoolConfig(CONFIG_DUNGEON_FINDER_ENABLE))
if (!sWorld.getBoolConfig(CONFIG_DUNGEON_FINDER_ENABLE) ||
(GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID()))
{
recv_data.rpos(recv_data.wpos());
sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] Dungeon finder disabled", GetPlayer()->GetGUID());
return;
}
if (sLFGMgr.isJoining(GetPlayer()->GetGUID()))
{
recv_data.rpos(recv_data.wpos());
sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] already Joining. Ignoring", GetPlayer()->GetGUID());
return;
}
@@ -77,11 +70,10 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
uint32 dungeon;
uint32 roles;
std::string comment;
LfgDungeonSet newDungeons;
LfgDungeonSet* newDungeons;
recv_data >> roles;
recv_data.read_skip<uint8>(); // unk - always 0
recv_data.read_skip<uint8>(); // unk - always 0
recv_data.read_skip<uint16>(); // uint8 (always 0) - uint8 (always 0)
recv_data >> numDungeons;
if (!numDungeons)
{
@@ -90,34 +82,18 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
return;
}
newDungeons = new LfgDungeonSet();
for (int8 i = 0 ; i < numDungeons; ++i)
{
recv_data >> dungeon;
newDungeons.insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry
newDungeons->insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry
}
recv_data >> numDungeons; // unk - always 3
for (int8 i = 0 ; i < numDungeons; ++i)
recv_data.read_skip<uint8>(); // unk - always 0
recv_data.read_skip<uint32>(); // for 0..uint8 (always 3) { uint8 (always 0) }
recv_data >> comment;
LfgDungeonSet* dungeons = GetPlayer()->GetLfgDungeons();
Group* grp = GetPlayer()->GetGroup();
bool isRandomDungeon = dungeons->size() == 1 && sLFGMgr.isRandomDungeon(*dungeons->begin());
bool isCurrentDungeon = newDungeons.size() == 1 && grp && grp->isLFGGroup() && grp->GetLfgDungeonEntry() == (*newDungeons.begin());
if (!isRandomDungeon || !isCurrentDungeon) // is not offer to continue - clear old dungeons and use new dungeons
{
dungeons->clear();
for (LfgDungeonSet::const_iterator it = newDungeons.begin(); it != newDungeons.end(); ++it)
dungeons->insert(*it);
}
GetPlayer()->SetLfgRoles(uint8(roles));
GetPlayer()->SetLfgComment(comment);
sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] as group: %u - Dungeons: %u", GetPlayer()->GetGUID(), grp ? 1 : 0, uint8(newDungeons.size()));
newDungeons.clear();
sLFGMgr.Join(GetPlayer());
sLog.outDebug("CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons->size()), comment.c_str());
sLFGMgr.Join(GetPlayer(), uint8(roles), newDungeons, comment);
}
void WorldSession::HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/)
@@ -300,14 +276,8 @@ void WorldSession::HandleLfrLeaveOpcode(WorldPacket &recv_data)
//sLFGMgr.LeaveLfr(GetPlayer(), dungeonId);
}
void WorldSession::SendLfgUpdatePlayer(uint8 updateType)
void WorldSession::SendLfgUpdatePlayer(uint8 updateType, LfgDungeonSet* dungeons /* = NULL */, std::string comment /* = "" */)
{
if (!GetPlayer()->GetLfgUpdate())
{
sLog.outDebug("SMSG_LFG_UPDATE_PLAYER [" UI64FMTD "] updatetype: %u not sent! player flag: false", GetPlayer()->GetGUID(), updateType);
return;
}
bool queued = false;
bool extrainfo = false;
@@ -323,37 +293,31 @@ void WorldSession::SendLfgUpdatePlayer(uint8 updateType)
extrainfo = true;
break;
}
LfgDungeonSet* dungeons = GetPlayer()->GetLfgDungeons();
uint8 size = dungeons->size();
std::string comment = GetPlayer()->GetLfgComment();
sLog.outDebug("SMSG_LFG_UPDATE_PLAYER [" UI64FMTD "] updatetype: %u", GetPlayer()->GetGUID(), updateType);
uint64 guid = GetPlayer()->GetGUID();
uint8 size = dungeons ? dungeons->size() : 0;
sLog.outDebug("SMSG_LFG_UPDATE_PLAYER [" UI64FMTD "] updatetype: %u", guid, updateType);
WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + comment.length()));
data << uint8(updateType); // Lfg Update type
data << uint8(extrainfo); // Extra info
data << uint8(updateType); // Lfg Update type
data << uint8(extrainfo); // Extra info
if (extrainfo)
{
data << uint8(queued); // Join the queue
data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0
data << uint8(queued); // Join the queue
data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0
data << uint8(size);
for (LfgDungeonSet::const_iterator it = dungeons->begin(); it != dungeons->end(); ++it)
data << uint32(*it);
if (size)
for (LfgDungeonSet::const_iterator it = dungeons->begin(); it != dungeons->end(); ++it)
data << uint32(*it);
data << comment;
}
SendPacket(&data);
}
void WorldSession::SendLfgUpdateParty(uint8 updateType)
void WorldSession::SendLfgUpdateParty(uint8 updateType, LfgDungeonSet* dungeons /* = NULL */, std::string comment /* = "" */)
{
if (!GetPlayer()->GetLfgUpdate())
{
sLog.outDebug("SMSG_LFG_UPDATE_PARTY [" UI64FMTD "] updatetype: %u not sent! player flag: false", GetPlayer()->GetGUID(), updateType);
return;
}
bool join = false;
bool extrainfo = false;
bool queued = false;
@@ -378,28 +342,26 @@ void WorldSession::SendLfgUpdateParty(uint8 updateType)
break;
}
LfgDungeonSet* dungeons = GetPlayer()->GetLfgDungeons();
uint8 size = dungeons->size();
std::string comment = GetPlayer()->GetLfgComment();
uint64 guid = GetPlayer()->GetGUID();
uint8 size = dungeons ? dungeons->size() : 0;
sLog.outDebug("SMSG_LFG_UPDATE_PARTY [" UI64FMTD "] updatetype: %u", GetPlayer()->GetGUID(), updateType);
sLog.outDebug("SMSG_LFG_UPDATE_PARTY [" UI64FMTD "] updatetype: %u", guid, updateType);
WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + comment.length()));
data << uint8(updateType); // Lfg Update type
data << uint8(extrainfo); // Extra info
data << uint8(updateType); // Lfg Update type
data << uint8(extrainfo); // Extra info
if (extrainfo)
{
data << uint8(join); // LFG Join
data << uint8(queued); // Join the queue
data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0
data << uint8(join); // LFG Join
data << uint8(queued); // Join the queue
data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0
for (uint8 i = 0; i < 3; ++i)
data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0
data << uint8(size);
for (LfgDungeonSet::const_iterator it = dungeons->begin(); it != dungeons->end(); ++it)
data << uint32(*it);
if (size)
for (LfgDungeonSet::const_iterator it = dungeons->begin(); it != dungeons->end(); ++it)
data << uint32(*it);
data << comment;
}
SendPacket(&data);