Core/Phases: Removed more of the old phasemasks
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@@ -2068,13 +2068,6 @@ void GameObject::SetInPhase(uint32 id, bool update, bool apply)
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EnableCollision(true);
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}
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void GameObject::SetPhaseMask(uint32 newPhaseMask, bool update)
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{
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WorldObject::SetPhaseMask(newPhaseMask, update);
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if (m_model && m_model->isEnabled())
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EnableCollision(true);
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}
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void GameObject::EnableCollision(bool enable)
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{
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if (!m_model)
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