* Cleaning Wintergrasp from the core part 1
* When someone feels like coding it properly, it can be added back in. --HG-- branch : trunk
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@@ -23,7 +23,6 @@
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#include "OutdoorPvPZM.h"
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#include "OutdoorPvPSI.h"
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#include "OutdoorPvPEP.h"
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#include "OutdoorPvPWG.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "Policies/SingletonImp.h"
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@@ -126,19 +125,6 @@ void OutdoorPvPMgr::InitOutdoorPvP()
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m_OutdoorPvPSet.push_back(pOP);
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sLog.outDebug("OutdoorPvP : EP successfully initiated.");
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}
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pOP = new OutdoorPvPWG;
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// respawn, init variables
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if(!pOP->SetupOutdoorPvP())
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{
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sLog.outDebug("OutdoorPvP : Wintergrasp init failed.");
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delete pOP;
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}
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else
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{
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m_OutdoorPvPSet.push_back(pOP);
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sLog.outDebug("OutdoorPvP : Wintergrasp successfully initiated.");
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}
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}
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void OutdoorPvPMgr::AddZone(uint32 zoneid, OutdoorPvP *handle)
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