From bb9365f318373279f1ee00ef6fdc6e204628e06e Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 20 Feb 2009 12:41:55 -0600 Subject: [PATCH] *A better fix of the last rev. --HG-- branch : trunk --- src/game/Player.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 26ec83f82d..58a6924c87 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -3165,10 +3165,12 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); // if talent then lesser rank also talent and need learn - /*if(talentCosts) - learnSpell (prev_id,false); + if(talentCosts) + { + //learnSpell (prev_id,false); + } // if ranked non-stackable spell: need activate lesser rank and update dendence state - else*/ if(cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0) + else if(cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0) { // need manually update dependence state (learn spell ignore like attempts) PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id);