Core: Do not use STL container size method to check if container is empty
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@@ -286,7 +286,7 @@ void boss_attumen::boss_attumenAI::UpdateAI(const uint32 diff)
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target_list.push_back(pTarget);
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pTarget = NULL;
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}
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if (target_list.size())
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if (!target_list.empty())
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pTarget = *(target_list.begin()+rand()%target_list.size());
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DoCast(pTarget, SPELL_BERSERKER_CHARGE);
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@@ -312,7 +312,7 @@ public:
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std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
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std::vector<Unit* > targets;
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if (!t_list.size())
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if (t_list.empty())
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return;
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//begin + 1, so we don't target the one with the highest threat
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@@ -525,7 +525,7 @@ public:
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me->IsWithinDistInMap(i->getSource(), range) && i->getSource()->isAlive())
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temp.push_back(i->getSource());
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if (temp.size())
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if (!temp.empty())
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{
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j = temp.begin();
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advance(j, rand()%temp.size());
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@@ -247,7 +247,7 @@ class boss_janalai : public CreatureScript
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}
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//sLog->outError("Eggs %d at middle", templist.size());
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if (!templist.size())
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if (templist.empty())
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return false;
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for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end(); ++i)
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@@ -175,7 +175,7 @@ class boss_nalorakk : public CreatureScript
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cell.Visit(pair, cSearcher, *(me->GetMap()));
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}
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if (!templist.size())
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if (templist.empty())
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return;
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for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end(); ++i)
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@@ -144,7 +144,7 @@ public:
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// Get the Threat List
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std::list<HostileReference *> m_threatlist = me->getThreatManager().getThreatList();
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if (!m_threatlist.size()) // He doesn't have anyone in his threatlist, useless to continue
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if (m_threatlist.empty()) // He doesn't have anyone in his threatlist, useless to continue
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return;
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std::list<Unit* > targets;
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@@ -776,7 +776,7 @@ public:
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target_list.push_back(pTarget);
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pTarget = NULL;
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}
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if (target_list.size())
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if (!target_list.empty())
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pTarget = *(target_list.begin()+rand()%target_list.size());
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me->InterruptNonMeleeSpells(false);
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