Core: Do not use STL container size method to check if container is empty

This commit is contained in:
Spp-
2011-07-01 14:58:44 +02:00
parent ce75ced741
commit bb921ae78c
17 changed files with 34 additions and 30 deletions
@@ -285,7 +285,7 @@ void WorldSession::SendLfgUpdatePlayer(const LfgUpdateData& updateData)
bool queued = false;
bool extrainfo = false;
switch(updateData.updateType)
switch (updateData.updateType)
{
case LFG_UPDATETYPE_JOIN_PROPOSAL:
case LFG_UPDATETYPE_ADDED_TO_QUEUE:
@@ -328,7 +328,7 @@ void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData)
bool extrainfo = false;
bool queued = false;
switch(updateData.updateType)
switch (updateData.updateType)
{
case LFG_UPDATETYPE_JOIN_PROPOSAL:
extrainfo = true;
@@ -401,7 +401,7 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck)
data << uint32(pRoleCheck->state); // Check result
data << uint8(pRoleCheck->state == LFG_ROLECHECK_INITIALITING);
data << uint8(dungeons.size()); // Number of dungeons
if (dungeons.size())
if (!dungeons.empty())
{
for (LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
{
@@ -411,7 +411,7 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck)
}
data << uint8(pRoleCheck->roles.size()); // Players in group
if (pRoleCheck->roles.size())
if (!pRoleCheck->roles.empty())
{
// Leader info MUST be sent 1st :S
uint64 guid = pRoleCheck->leader;