Core: Do not use STL container size method to check if container is empty
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@@ -1574,7 +1574,7 @@ bool Group::InCombatToInstance(uint32 instanceId)
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for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player *pPlayer = itr->getSource();
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if (pPlayer && pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaidOrHeroicDungeon()))
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if (pPlayer && !pPlayer->getAttackers().empty() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaidOrHeroicDungeon()))
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for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i != pPlayer->getAttackers().end(); ++i)
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if ((*i) && (*i)->GetTypeId() == TYPEID_UNIT && (*i)->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
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return true;
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