*Cleanup of charm/farsight code. Hope this can fix some crash bugs.
--HG-- branch : trunk
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@@ -1095,8 +1095,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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SharedVisionList const& GetSharedVisionList() { return m_sharedVision; }
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void AddPlayerToVision(Player* plr);
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void RemovePlayerFromVision(Player* plr);
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void RemoveAllFromVision();
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void UncharmSelf();
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void RemoveBindSightAuras();
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void RemoveCharmAuras();
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Pet* CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id = 0);
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