*Update to Mangos 6867. Source: Mangos.

*Big changes:
*[6858] Prevent cheating with ignore waiting in login queue.
*[6863] Arena team related clean ups and adding parts of w12x's arena patch.
*Some Config changes and guild changes.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-30 12:47:26 -06:00
parent 375d3ba4eb
commit bb1ee8a004
26 changed files with 698 additions and 493 deletions
+220 -122
View File
@@ -17,7 +17,7 @@ ConfVersion=2008080101
# LogsDir
# Logs directory setting.
# Important: Logs dir must exists, or all logs need to be disabled
# Default: "" - no log directory prefix, if used log names isn't absolute path
# Default: "" - no log directory prefix, if used log names isn't absolute path
# then logs will be stored in current directory for run program.
#
#
@@ -82,7 +82,7 @@ EAIErrorLevel = 2
#
# Compression
# Compression level for update packages sent to client (1..9)
# Default: 1 (speed)
# Default: 1 (speed)
# 9 (best compression)
#
# PlayerLimit
@@ -143,15 +143,20 @@ EAIErrorLevel = 2
# These spells are ignored for LoS calculation
# List of ids with delimiter ','
#
# DetectPosCollision
# Check final move position, summon position, etc for visible collision with other objects or
# wall (wall only if vmaps are enabled)
# Default: 1 (enable, required more CPU power usage)
# 0 (disable, less nice position selection but will less CPU power usage)
#
# TargetPosRecalculateRange
# Max distance from movement target point (+moving unit size) and targeted object (+size)
# Max distance from movement target point (+moving unit size) and targeted object (+size)
# after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
# More distance let have better performence, less distance let have more sensitive reaction at target move.
# Default: 1.5
#
# UpdateUptimeInterval
# Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
# Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
# Default: 10 (minutes)
#
# MaxCoreStuckTime
@@ -183,6 +188,7 @@ vmap.enableLOS = 0
vmap.enableHeight = 0
vmap.ignoreMapIds = "369"
vmap.ignoreSpellIds = "7720"
DetectPosCollision = 1
TargetPosRecalculateRange = 1.5
UpdateUptimeInterval = 10
MaxCoreStuckTime = 0
@@ -215,7 +221,7 @@ AddonChannel = 1
#
# LogFile
# Logfile name
# Default: "server.log"
# Default: "Server.log"
# "" - Empty name disable creating log file
#
# LogTimestamp
@@ -237,15 +243,15 @@ AddonChannel = 1
#
# WorldLogFile
# Packet logging file for the worldserver
# Default: ""
# Default: "world.log"
#
# DBErrorLogFile
# Log file of DB errors detected at server run
# Default: "db_errors.log"
# Default: "DBErrors.log"
#
# CharLogFile
# Character operations logfile name
# Default: "characters.log"
# Default: "Char.log"
# "" - Empty name disable creating log file
#
# CharLogTimestamp
@@ -255,10 +261,10 @@ AddonChannel = 1
#
# CharLogDump
# Write character dump before deleting in Char.log
# For restoration, cut character data from log starting from
# For restoration, cut character data from log starting from
# line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
# Default: 0 - don't include dumping chars to log
# 1 - include dumping chars to log
# 1 - include dumping chars to log
#
# GmLogFile
# Log file of gm commands
@@ -266,18 +272,25 @@ AddonChannel = 1
# "" - Empty name for disable
#
# GmLogTimestamp
# Logfile with timestamp of server start in name
# GM Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# GmLogPerAccount
# GM Logfiles with GM account id (Note: logs not created if GmLogFile not set)
# Default: 0 - add gm log data to single log file
# 1 - add gm log data to account specific log files with name
# in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
# or form Logname_#ID.Ext
#
# RaLogFile
# Log file of RA commands
# Default: "ra_commands.log"
# Default: "Ra.log"
# "" - Empty name for disable
#
# LogColors
# Color for messages (format "normal_color details_color debug_color error_color)
# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
# Color for messages (format "normal_color details_color debug_color error_color")
# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
# Default: "" - none colors
# Example: "13 7 11 9"
@@ -288,7 +301,7 @@ LogSQL = 1
PidFile = ""
LogLevel = 1
LogTime = 0
LogFile = "server.log"
LogFile = "Server.log"
LogTimestamp = 0
LogFileLevel = 0
LogFilter_TransportMoves = 1
@@ -301,6 +314,7 @@ CharLogTimestamp = 0
CharLogDump = 0
GmLogFile = "gm_commands.log"
GmLogTimestamp = 0
GmLogPerAccount = 0
RaLogFile = "ra_commands.log"
LogColors = ""
@@ -310,47 +324,47 @@ LogColors = ""
# GameType
# Server realm style
# 0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
# also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
# also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
# activated places and sanctuaries)
#
# RealmZone
# Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
#
# 1 Development - any language (Default)
# 2 United States - extended-Latin
# 3 Oceanic - extended-Latin
# 4 Latin America - extended-Latin
# 5 Tournament - basic-Latin at create, any at login
# 6 Korea - East-Asian
# 7 Tournament - basic-Latin at create, any at login
# 8 English - extended-Latin
# 9 German - extended-Latin
# 10 French - extended-Latin
# 11 Spanish - extended-Latin
# 12 Russian - Cyrillic
# 13 Tournament - basic-Latin at create, any at login
# 14 Taiwan - East-Asian
# 15 Tournament - basic-Latin at create, any at login
# 16 China - East-Asian
# 17 CN1 - basic-Latin at create, any at login
# 18 CN2 - basic-Latin at create, any at login
# 19 CN3 - basic-Latin at create, any at login
# 20 CN4 - basic-Latin at create, any at login
# 21 CN5 - basic-Latin at create, any at login
# 22 CN6 - basic-Latin at create, any at login
# 23 CN7 - basic-Latin at create, any at login
# 24 CN8 - basic-Latin at create, any at login
# 25 Tournament - basic-Latin at create, any at login
# 26 Test Server - any language
# 27 Tournament - basic-Latin at create, any at login
# 28 QA Server - any language
# 29 CN9 - basic-Latin at create, any at login
# 1 Development - any language (Default)
# 2 United States - extended-Latin
# 3 Oceanic - extended-Latin
# 4 Latin America - extended-Latin
# 5 Tournament - basic-Latin at create, any at login
# 6 Korea - East-Asian
# 7 Tournament - basic-Latin at create, any at login
# 8 English - extended-Latin
# 9 German - extended-Latin
# 10 French - extended-Latin
# 11 Spanish - extended-Latin
# 12 Russian - Cyrillic
# 13 Tournament - basic-Latin at create, any at login
# 14 Taiwan - East-Asian
# 15 Tournament - basic-Latin at create, any at login
# 16 China - East-Asian
# 17 CN1 - basic-Latin at create, any at login
# 18 CN2 - basic-Latin at create, any at login
# 19 CN3 - basic-Latin at create, any at login
# 20 CN4 - basic-Latin at create, any at login
# 21 CN5 - basic-Latin at create, any at login
# 22 CN6 - basic-Latin at create, any at login
# 23 CN7 - basic-Latin at create, any at login
# 24 CN8 - basic-Latin at create, any at login
# 25 Tournament - basic-Latin at create, any at login
# 26 Test Server - any language
# 27 Tournament - basic-Latin at create, any at login
# 28 QA Server - any language
# 29 CN9 - basic-Latin at create, any at login
#
# Expansion
# Allow server use content from expansion
# 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
# Allow server use content from expansion
# 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
# expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
# Default: 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
# Default: 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
# expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
# 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class
# characters, ignore account expansion setting)
@@ -361,16 +375,16 @@ LogColors = ""
# 8 = Russian; 255 = Auto Detect (Default)
#
# DeclinedNames
# Allow russian clients to set and use declined names
# Default: 0 - do not use declined names, except when the Russian RealmZone is set
# 1 - use declined names
# Allow russian clients to set and use declined names
# Default: 0 - do not use declined names, except when the Russian RealmZone is set
# 1 - use declined names
#
# StrictPlayerNames
# Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
# Default: 0 disable (but limited server timezone dependent client check)
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
@@ -378,8 +392,8 @@ LogColors = ""
# Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name
# Default: 0 disable
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
@@ -387,8 +401,8 @@ LogColors = ""
# Limit pet names to language specific symbols set
# Default: 0 disable
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
@@ -406,7 +420,7 @@ LogColors = ""
# CharactersPerAccount
# Limit numbers of characters per account (at all realms).
# Note: this setting limit character creating at _current_ realm base at characters amount at all realms
# Default: 50
# Default: 50
# The number must be >= CharactersPerRealm
#
# CharactersPerRealm
@@ -425,17 +439,48 @@ LogColors = ""
# Change not recommended
# Default: 70
#
# StartPlayerLevel
# Staring level that have character at creating (in range 1 to MaxPlayerLevel)
# Default: 1
#
# StartPlayerMoney
# Amount of money that new players will start with.
# If you want to start with silver, use for example 100 (100 copper = 1 silver)
# Default: 0
#
# MaxHonorPoints
# Max honor points that player can have.
# Default: 75000
#
# StartHonorPoints
# Amount of honor that new players will start with
# Default: 0
#
# MaxArenaPoints
# Max arena points that player can have.
# Default: 5000
#
# StartPlayerLevel
# Staring level that have character at creating (in range 1 to MaxPlayerLevel)
# Default: 1
# StartArenaPoints
# Amount of arena points that new players will start with
# Default: 0
#
# InstantLogout
# Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
# Default: 1 (Mods/GMs/Admins)
#
# DisableWaterBreath
# Disable/enable waterbreathing for security level (0..4) or high
# Default: 4 (None)
#
# AllFlightPaths
# Players will start with all flight paths (Note: ALL flight paths, not only player's team)
# Default: 0 (true)
# 1 (false)
#
# AlwaysMaxSkillForLevel
# Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
# Default: 0 (true)
# 1 (false)
#
# ActivateWeather
# Activate weather system
@@ -447,6 +492,16 @@ LogColors = ""
# Default: 1 (true)
# 0 (false)
#
# Battleground.QueueAnnouncer.Enable
# Enable queue announcer posting to chat
# Default: 1 (true)
# 0 (false)
#
# Battleground.QueueAnnouncer.PlayerOnly
# Enable queue announcer posting to chat
# Default: 0 (false)
# 1 (true)
#
# CastUnstuck
# Allow cast or not Unstuck spell at .start or client Help option use
# Default: 1 (true)
@@ -472,16 +527,16 @@ LogColors = ""
# 0 (instance maps are kept in memory until they are reset)
#
# Quests.LowLevelHideDiff
# Quest level difference to hide for player low level quests:
# Quest level difference to hide for player low level quests:
# if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
# Default: 4
# -1 (show all available quests marks)
# -1 (show all available quests marks)
#
# Quests.HighLevelHideDiff
# Quest level difference to hide for player high level quests:
# Quest level difference to hide for player high level quests:
# if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
# Default: 7
# -1 (show all available quests marks)
# -1 (show all available quests marks)
#
# MaxPrimaryTradeSkill
# Max count that player can learn the primary trade skill.
@@ -533,11 +588,20 @@ CharactersPerAccount = 50
CharactersPerRealm = 10
SkipCinematics = 0
MaxPlayerLevel = 70
MaxHonorPoints = 75000
MaxArenaPoints = 5000
StartPlayerLevel = 1
StartPlayerMoney = 0
MaxHonorPoints = 75000
StartHonorPoints = 0
MaxArenaPoints = 5000
StartArenaPoints = 0
InstantLogout = 1
DisableWaterBreath = 4
AllFlightPaths = 0
AlwaysMaxSkillForLevel = 0
ActivateWeather = 1
Battleground.CastDeserter = 1
Battleground.QueueAnnouncer.Enable = 1
Battleground.QueueAnnouncer.PlayerOnly = 0
CastUnstuck = 1
Instance.IgnoreLevel = 0
Instance.IgnoreRaid = 0
@@ -568,7 +632,7 @@ Motd = "Welcome to a Trinity Core server."
# AllowTwoSide.Interaction.Guild
# AllowTwoSide.Interaction.Auction
# AllowTwoSide.Interaction.Mail
# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from
# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from
# different teams, send mail to different team.
# Default: 0 (Not allowed)
# 1 (Allowed)
@@ -584,7 +648,7 @@ Motd = "Welcome to a Trinity Core server."
# 1 (Allowed)
#
# TalentsInspecting
# Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
# Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
# inspect talents always)
# Default: 1 (allow)
# 0 (not allow)
@@ -616,8 +680,8 @@ TalentsInspecting = 1
# 1.5 - 150%
# 0 - off (0%)
#
# CreatureFamilyAssistenceRadius
# Creature family assistence radius
# CreatureFamilyAssistanceRadius
# Creature family assistance radius
# Default: 10
# 0 - off
#
@@ -665,11 +729,23 @@ TalentsInspecting = 1
# Creature Health Ammount Modifier.
# Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
#
# ListenRange.Say
# Distance from player to listen text that creature (or other world object) say
# Default: 25
#
# ListenRange.TextEmote
# Distance from player to listen textemote that creature (or other world object) say
# Default: 25
#
# ListenRange.Yell
# Distance from player to listen text that creature (or other world object) yell
# Default: 300
#
###################################################################################################################
ThreatRadius = 100
Rate.Creature.Aggro = 1
CreatureFamilyAssistenceRadius = 10
CreatureFamilyAssistanceRadius = 10
CreatureFamilyAssistanceDelay = 1500
WorldBossLevelDiff = 3
Corpse.Decay.NORMAL = 60
@@ -693,13 +769,16 @@ Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Rate.Creature.Elite.RARE.HP = 1
ListenRange.Say = 40
ListenRange.TextEmote = 40
ListenRange.Yell = 300
###################################################################################################################
# CHAT SETTINGS
#
# ChatFakeMessagePreventing
# Chat protection from creating fake messages using a lot spaces (other invisible symbols),
# not applied to addon language messages, but can prevent working old addons
# not applied to addon language messages, but can prevent working old addons
# that use normal languages for sending data to another clients.
# Default: 0 (disible fake messages preventing)
# 1 (enabled fake messages preventing)
@@ -739,10 +818,29 @@ Channel.SilentlyGMJoin = 0
###################################################################################################################
# GAME MASTER SETTINGS
#
# GM.LoginState
# GM mode at login
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.AcceptTickets
# Is GM accepting tickets from player by default or not.
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.Chat
# GM chat mode at login
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.WhisperingTo
# Is GM accepting whispers from player by default or not.
# Default: 0 (false)
# 1 (true)
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.InGMList
# Is GM showed in GM list (if visible) in non-GM state (.gmoff)
@@ -754,24 +852,25 @@ Channel.SilentlyGMJoin = 0
# Default: 0 (false)
# 1 (true)
#
# GM.LoginState
# GM mode at login
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.LogTrade
# Include GM trade and trade slot enchanting operations in GM log if it enable
# Default: 1 (include)
# 0 (not include)
#
# GM.StartLevel
# GM starting level (1-255)
# Default: 1
#
###################################################################################################################
GM.WhisperingTo = 0
GM.InGMList = 0
GM.InWhoList = 0
GM.LoginState = 2
GM.LogTrade = 1
GM.LoginState = 2
GM.AcceptTickets = 2
GM.Chat = 2
GM.WhisperingTo = 2
GM.InGMList = 0
GM.InWhoList = 0
GM.LogTrade = 1
GM.StartLevel = 1
###################################################################################################################
# VISIBILITY AND RADIUSES
@@ -784,7 +883,7 @@ GM.LogTrade = 1
#
# Visibility.Distance.Creature
# Visibility.Distance.Player
# Visibility distance for different in game object
# Visibility distance for different in game object
# Max limited by active player zone: ~ 166
# Min limit dependent from objects
# Default: 66 (cell size)
@@ -801,7 +900,7 @@ GM.LogTrade = 1
# Visibility.Distance.Grey.Unit
# Visibility grey distance for creatures/players (fast changing objects)
# addition to appropriate object type Visibility.Distance.* use in case visibility removing to
# object (except corpse around distences) If ? is distance and G is grey distance then object
# object (except corpse around distences) If � is distance and G is grey distance then object
# make visible if distance to it <= D but make non visible if distance > D+G
# Default: 1 (yard)
#
@@ -824,7 +923,7 @@ Visibility.Distance.Grey.Object = 10
# SERVER RATES
#
# Rate.Health
# Rate.Mana
# Rate.Mana
# Rate.Rage.Income
# Rate.Rage.Loss
# Rate.Focus
@@ -880,7 +979,7 @@ Visibility.Distance.Grey.Object = 10
#
# Rate.Mining.Amount
# Rate.Mining.Next
# Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
# Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
# Mining.Next changes chance to have next use of a deposit)
#
# Rate.Talent
@@ -906,12 +1005,12 @@ Visibility.Distance.Grey.Object = 10
# SkillChance.Yellow
# SkillChance.Green
# SkillChance.Grey
# Skill chance values (0..100)
# Skill chance values (0..100)
# Default: 100-75-25-0
#
# SkillChance.MiningSteps
# SkillChance.SkinningSteps
# For skinning and Mining chance decrease with skill level.
# For skinning and Mining chance decrease with skill level.
# Default: 0 - no decrease
# 75 - in 2 times each 75 skill points
#
@@ -939,7 +1038,7 @@ Visibility.Distance.Grey.Object = 10
#
# Death.CorpseReclaimDelay.PvP
# Death.CorpseReclaimDelay.PvE
# Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
# Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
# Default: 1 (enabled)
# 0 (disabled)
#
@@ -996,6 +1095,34 @@ Death.SicknessLevel = 11
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 1
###################################################################################################################
#
# NETWORK CONFIG
#
# Network.Threads
# Number of threads for network, recommend 1 thread per 1000 connections.
# Default: 1
#
# Network.OutKBuff
# The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
# Default: -1 (Use system default setting)
#
# Network.OutUBuff
# Userspace buffer for output. This is amount of memory reserved per each connection.
# Default: 65536
#
# Network.TcpNoDelay:
# TCP Nagle algorithm setting
# Default: 0 (enable Nagle algorithm, less traffic, more latency)
# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
#
###################################################################################################################
Network.Threads = 1
Network.OutKBuff = -1
Network.OutUBuff = 65536
Network.TcpNodelay = 1
###################################################################################################################
# CONSOLE AND REMOTE ACCESS
#
@@ -1070,31 +1197,6 @@ Arena.AutoDistributeInterval = 7
BattleGround.PrematureFinishTimer = 0
###################################################################################################################
#
# Network config
#
# Threads: number of threads for network ,recommend 1 thread per 1000 players.
# Default: 1
#
# OutKBuff: the output kernel buffer used ( SO_SNDBUF socket option ) , -1 means use system default. Refer to tcp manual for explanation.
# Default: -1
#
# OutUBuff: userspace buffer for output
# Default: 65536
#
# TcpNodelay: enable ( 1 ) , disable ( 0 ) ,TCP_NODELAY socket option. Refer to tcp manual for explanation.
# Default: 1
#
#
#
###################################################################################################################
Network.Threads = 1
Network.OutKBuff = -1
Network.OutUBuff = 65536
Network.TcpNodelay = 1
###################################################################################################################
# CUSTOM SERVER OPTIONS
#
@@ -1143,9 +1245,6 @@ Network.TcpNodelay = 1
# The amount of honor points the duel winner will get after a duel.
# Default: 0 - disable
#
# DisableWaterBreath
# Disable/enable waterbreathing for players
#
# AlwaysMaxWeaponSkill
# Players will automatically gain max weapon/defense skill when logging in, leveling up etc.
#
@@ -1188,7 +1287,6 @@ GamemasterStartLevel = 70
PlayerInstantLogout = 0
MusicInBattleground = 0
HonorPointsAfterDuel = 0
DisableWaterBreath = 0
AlwaysMaxWeaponSkill = 0
PvPToken.Enable = 0
PvPToken.MapAllowType = 4