*Update to Mangos 6867. Source: Mangos.

*Big changes:
*[6858] Prevent cheating with ignore waiting in login queue.
*[6863] Arena team related clean ups and adding parts of w12x's arena patch.
*Some Config changes and guild changes.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-30 12:47:26 -06:00
parent 375d3ba4eb
commit bb1ee8a004
26 changed files with 698 additions and 493 deletions
+103 -127
View File
@@ -24,21 +24,21 @@
ArenaTeam::ArenaTeam()
{
Id = 0;
Type = 0;
Name = "";
CaptainGuid = 0;
BackgroundColor = 0; // background
EmblemStyle = 0; // icon
EmblemColor = 0; // icon color
BorderStyle = 0; // border
BorderColor = 0; // border color
stats.games = 0;
stats.played = 0;
stats.rank = 0;
stats.rating = 1500;
stats.wins = 0;
stats.wins2 = 0;
Id = 0;
Type = 0;
Name = "";
CaptainGuid = 0;
BackgroundColor = 0; // background
EmblemStyle = 0; // icon
EmblemColor = 0; // icon color
BorderStyle = 0; // border
BorderColor = 0; // border color
stats.games_week = 0;
stats.games_season = 0;
stats.rank = 0;
stats.rating = 1500;
stats.wins_week = 0;
stats.wins_season = 0;
}
ArenaTeam::~ArenaTeam()
@@ -77,7 +77,7 @@ bool ArenaTeam::create(uint64 captainGuid, uint32 type, std::string ArenaTeamNam
"VALUES('%u','%s','%u','%u','%u','%u','%u','%u','%u')",
Id, ArenaTeamName.c_str(), GUID_LOPART(CaptainGuid), Type, BackgroundColor,EmblemStyle,EmblemColor,BorderStyle,BorderColor);
CharacterDatabase.PExecute("INSERT INTO arena_team_stats (arenateamid, rating, games, wins, played, wins2, rank) VALUES "
"('%u', '%u', '%u', '%u', '%u', '%u', '%u')", Id,stats.rating,stats.games,stats.wins,stats.played,stats.wins2,stats.rank);
"('%u', '%u', '%u', '%u', '%u', '%u', '%u')", Id,stats.rating,stats.games_week,stats.wins_week,stats.games_season,stats.wins_season,stats.rank);
CharacterDatabase.CommitTransaction();
@@ -130,13 +130,14 @@ bool ArenaTeam::AddMember(uint64 PlayerGuid)
Player::RemovePetitionsAndSigns(PlayerGuid, GetType());
ArenaTeamMember newmember;
newmember.name = plName;
newmember.guid = PlayerGuid;
newmember.Class = plClass;
newmember.played_season = 0;
newmember.played_week = 0;
newmember.wons_season = 0;
newmember.wons_week = 0;
newmember.name = plName;
newmember.guid = PlayerGuid;
newmember.Class = plClass;
newmember.games_season = 0;
newmember.games_week = 0;
newmember.wins_season = 0;
newmember.wins_week = 0;
newmember.personal_rating = 1500;
members.push_back(newmember);
CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid,guid) VALUES ('%u', '%u')", Id, GUID_LOPART(newmember.guid));
@@ -145,43 +146,24 @@ bool ArenaTeam::AddMember(uint64 PlayerGuid)
{
pl->SetInArenaTeam(Id, GetSlot());
pl->SetArenaTeamIdInvited(0);
// personal rating
pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + 5, 1500);
}
// hide promote/remove buttons
if(CaptainGuid != PlayerGuid)
{
if(pl)
// hide promote/remove buttons
if(CaptainGuid != PlayerGuid)
pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1);
}
// setuint32valueindb is asynch, can't be used here
Tokens tokens;
if(!Player::LoadValuesArrayFromDB(tokens,PlayerGuid))
return false;
// arena team id
uint16 index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6);
char buf[11];
snprintf(buf,11,"%u",Id);
tokens[index] = buf;
// pers rating
index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + 5;
buf[11];
snprintf(buf,11,"%u",1500);
tokens[index] = buf;
// hide promote/remove buttons
if(CaptainGuid != PlayerGuid)
else
{
index = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6);
buf[11];
snprintf(buf,11,"%u",1);
tokens[index] = buf;
Tokens tokens;
if(Player::LoadValuesArrayFromDB(tokens,PlayerGuid))
{
Player::SetUInt32ValueInArray(tokens,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6), Id);
// hide promote/remove buttons
if(CaptainGuid != PlayerGuid)
Player::SetUInt32ValueInArray(tokens,PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 1);
Player::SaveValuesArrayInDB(tokens,PlayerGuid);
}
}
Player::SaveValuesArrayInDB(tokens,PlayerGuid);
return true;
}
@@ -235,12 +217,12 @@ void ArenaTeam::LoadStatsFromDB(uint32 ArenaTeamId)
Field *fields = result->Fetch();
stats.rating = fields[0].GetUInt32();
stats.games = fields[1].GetUInt32();
stats.wins = fields[2].GetUInt32();
stats.played = fields[3].GetUInt32();
stats.wins2 = fields[4].GetUInt32();
stats.rank = fields[5].GetUInt32();
stats.rating = fields[0].GetUInt32();
stats.games_week = fields[1].GetUInt32();
stats.wins_week = fields[2].GetUInt32();
stats.games_season = fields[3].GetUInt32();
stats.wins_season = fields[4].GetUInt32();
stats.rank = fields[5].GetUInt32();
delete result;
}
@@ -249,7 +231,7 @@ void ArenaTeam::LoadMembersFromDB(uint32 ArenaTeamId)
{
Field *fields;
QueryResult *result = CharacterDatabase.PQuery("SELECT guid,played_week,wons_week,played_season,wons_season,points_to_add FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId);
QueryResult *result = CharacterDatabase.PQuery("SELECT guid,games_week,wins_week,games_season,wins_season,points_to_add FROM arena_team_member WHERE arenateamid = '%u'", ArenaTeamId);
if(!result)
return;
@@ -267,10 +249,10 @@ void ArenaTeam::LoadMembersFromDB(uint32 ArenaTeamId)
continue;
}
LoadPlayerStats(&newmember);
newmember.played_week = fields[1].GetUInt32();
newmember.wons_week = fields[2].GetUInt32();
newmember.played_season = fields[3].GetUInt32();
newmember.wons_season = fields[4].GetUInt32();
newmember.games_week = fields[1].GetUInt32();
newmember.wins_week = fields[2].GetUInt32();
newmember.games_season = fields[3].GetUInt32();
newmember.wins_season = fields[4].GetUInt32();
members.push_back(newmember);
}while( result->NextRow() );
delete result;
@@ -408,11 +390,11 @@ void ArenaTeam::Roster(WorldSession *session)
data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown
data << uint8(pl->getLevel()); // unknown, probably level
data << uint8(pl->getClass()); // class
data << uint32(itr->played_week); // played this week
data << uint32(itr->wons_week); // wins this week
data << uint32(itr->played_season); // played this season
data << uint32(itr->wons_season); // wins this season
data << uint32(pl->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + GetSlot() * 6 + 5)); // personal rating?
data << uint32(itr->games_week); // played this week
data << uint32(itr->wins_week); // wins this week
data << uint32(itr->games_season); // played this season
data << uint32(itr->wins_season); // wins this season
data << uint32(itr->personal_rating); // personal rating
}
else
{
@@ -422,11 +404,11 @@ void ArenaTeam::Roster(WorldSession *session)
data << uint32(itr->guid == GetCaptain() ? 0 : 1);// unknown
data << uint8(0); // unknown, level?
data << uint8(itr->Class); // class
data << uint32(itr->played_week); // played this week
data << uint32(itr->wons_week); // wins this week
data << uint32(itr->played_season); // played this season
data << uint32(itr->wons_season); // wins this season
data << uint32(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + GetSlot() * 6 + 5, itr->guid)); // personal rating?
data << uint32(itr->games_week); // played this week
data << uint32(itr->wins_week); // wins this week
data << uint32(itr->games_season); // played this season
data << uint32(itr->wins_season); // wins this season
data << uint32(itr->personal_rating); // personal rating
}
}
session->SendPacket(&data);
@@ -453,10 +435,10 @@ void ArenaTeam::Stats(WorldSession *session)
WorldPacket data(SMSG_ARENA_TEAM_STATS, 4*7);
data << uint32(GetId()); // arena team id
data << uint32(stats.rating); // rating
data << uint32(stats.games); // games
data << uint32(stats.wins); // wins
data << uint32(stats.played); // played
data << uint32(stats.wins2); // wins(again o_O)
data << uint32(stats.games_week); // games this week
data << uint32(stats.wins_week); // wins this week
data << uint32(stats.games_season); // played this season
data << uint32(stats.wins_season); // wins this season
data << uint32(stats.rank); // rank
session->SendPacket(&data);
}
@@ -475,25 +457,19 @@ void ArenaTeam::NotifyStatsChanged()
void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
{
ArenaTeamMember* member = GetMember(guid);
if(!member)
return;
WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8+1+4*6);
data << uint64(guid); // player guid
data << uint8(GetSlot()); // slot (0...2)
data << uint32(GetId()); // arena team id
data << uint32(stats.rating); // rating
data << uint32(stats.played); // season played
data << uint32(stats.wins2); // season wins
uint32 participated = 0;
for(MemberList::iterator itr = members.begin(); itr!= members.end(); ++itr)
{
if(itr->guid == guid)
{
participated = itr->played_season;
break;
}
}
data << uint32(participated); // played (count of all games, that the inspected member participated...)
data << uint32(Player::GetUInt32ValueFromDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + GetSlot() * 6 + 5, guid)); // unk, 2.3.3 (personal rating?)
data << uint32(stats.games_season); // season played
data << uint32(stats.wins_season); // season wins
data << member->games_season; // played (count of all games, that the inspected member participated...)
data << member->personal_rating; // personal rating
session->SendPacket(&data);
}
@@ -516,20 +492,20 @@ void ArenaTeam::SetStats(uint32 stat_type, uint32 value)
stats.rating = value;
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u' WHERE arenateamid = '%u'", value, GetId());
break;
case STAT_TYPE_GAMES:
stats.games = value;
case STAT_TYPE_GAMES_WEEK:
stats.games_week = value;
CharacterDatabase.PExecute("UPDATE arena_team_stats SET games = '%u' WHERE arenateamid = '%u'", value, GetId());
break;
case STAT_TYPE_WINS:
stats.wins = value;
case STAT_TYPE_WINS_WEEK:
stats.wins_week = value;
CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins = '%u' WHERE arenateamid = '%u'", value, GetId());
break;
case STAT_TYPE_PLAYED:
stats.played = value;
case STAT_TYPE_GAMES_SEASON:
stats.games_season = value;
CharacterDatabase.PExecute("UPDATE arena_team_stats SET played = '%u' WHERE arenateamid = '%u'", value, GetId());
break;
case STAT_TYPE_WINS2:
stats.wins2 = value;
case STAT_TYPE_WINS_SEASON:
stats.wins_season = value;
CharacterDatabase.PExecute("UPDATE arena_team_stats SET wins2 = '%u' WHERE arenateamid = '%u'", value, GetId());
break;
case STAT_TYPE_RANK:
@@ -625,10 +601,10 @@ int32 ArenaTeam::WonAgainstChance(float chance)
int32 mod = (int32)floor(32.0f * (1.0f - chance));
// modify the team stats accordingly
stats.rating += mod;
stats.games += 1;
stats.wins += 1;
stats.played += 1;
stats.wins2 += 1;
stats.games_week += 1;
stats.wins_week += 1;
stats.games_season += 1;
stats.wins_season += 1;
/* this should be done in .flusharenapoints; not a breaker though.
uint32 higher_rank = 0;
QueryResult *result = CharacterDatabase.PQuery("SELECT DISTINCT COUNT(arenateamid) FROM arena_team_stats WHERE rating > '%u' AND arenateamid <> '%u'",stats.rating, Id);
@@ -649,8 +625,8 @@ int32 ArenaTeam::LostAgainstChance(float chance)
int32 mod = (int32)ceil(32.0f * (0.0f - chance));
// modify the team stats accordingly
stats.rating += mod;
stats.games += 1;
stats.played += 1;
stats.games_week += 1;
stats.games_season += 1;
/* uint32 higher_rank = 0;
QueryResult *result = CharacterDatabase.PQuery("SELECT DISTINCT COUNT (arenateamid) FROM arena_team_stats WHERE rating > '%u' AND arenateamid <> '%u'",stats.rating, Id);
if(result)
@@ -679,11 +655,11 @@ void ArenaTeam::MemberLost(Player * plr, uint32 againstrating)
personalrating = 0;
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5, personalrating);
// update personal played stats
itr->played_week +=1;
itr->played_season +=1;
itr->games_week +=1;
itr->games_season +=1;
// update the unit fields
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->played_week);
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->played_season);
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->games_week);
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->games_season);
return;
}
}
@@ -705,13 +681,13 @@ void ArenaTeam::MemberWon(Player * plr, uint32 againstrating)
personalrating = 0;
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot()*6) + 5, personalrating);
// update personal stats
itr->played_week +=1;
itr->played_season +=1;
itr->wons_season += 1;
itr->wons_week += 1;
itr->games_week +=1;
itr->games_season +=1;
itr->wins_season += 1;
itr->wins_week += 1;
// update unit fields
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->played_week);
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->played_season);
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 2, itr->games_week);
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * GetSlot() + 3, itr->games_season);
return;
}
}
@@ -722,14 +698,14 @@ void ArenaTeam::UpdateArenaPointsHelper()
// called after a match has ended and the stats are already modified
// helper function for arena point distribution (this way, when distributing, no actual calculation is required, just a few comparisons)
// 10 played games per week is a minimum
if(stats.games < 10)
if(stats.games_week < 10)
return;
// to get points, a player has to participate in at least 30% of the matches
uint32 min_plays = (uint32)ceil(stats.games * 0.3);
uint32 min_plays = (uint32)ceil(stats.games_week * 0.3);
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
// the player participated in enough games, update his points
if(itr->played_week >= min_plays)
if(itr->games_week >= min_plays)
{
// do it separately for online and offline players
// online players might have modified personal rating in MemberLost/MemberWon, that's not already saved to DB because of asynch queries
@@ -755,21 +731,21 @@ void ArenaTeam::SaveToDB()
{
// save team and member stats to db
// called after a match has ended
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", stats.rating, stats.games, stats.played, stats.rank, stats.wins, stats.wins2, GetId());
CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", stats.rating, stats.games_week, stats.games_season, stats.rank, stats.wins_week, stats.wins_season, GetId());
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->played_week, itr->wons_week, itr->played_season, itr->wons_season, Id, itr->guid);
CharacterDatabase.PExecute("UPDATE arena_team_member SET games_week = '%u', wins_week = '%u', games_season = '%u', wins_season = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, Id, itr->guid);
}
}
void ArenaTeam::FinishWeek()
{
stats.games = 0; // played this week
stats.wins = 0; // wins this week
stats.games_week = 0; // played this week
stats.wins_week = 0; // wins this week
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
itr->played_week = 0;
itr->wons_week = 0;
itr->games_week = 0;
itr->wins_week = 0;
}
}