Fixed phase seelction for gameobject/creature spawn for GM-mode without phase auras. Author: VladimirMangos
--HG-- branch : trunk
This commit is contained in:
+1
-3
@@ -20370,9 +20370,7 @@ uint32 Player::GetPhaseMaskForSpawn() const
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
AuraList const& phases = GetAurasByType(SPELL_AURA_PHASE);
|
AuraList const& phases = GetAurasByType(SPELL_AURA_PHASE);
|
||||||
if(phases.empty())
|
if(!phases.empty())
|
||||||
phase = GetPhaseMask();
|
|
||||||
else
|
|
||||||
phase = phases.front()->GetMiscValue();
|
phase = phases.front()->GetMiscValue();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user