Fixed phase seelction for gameobject/creature spawn for GM-mode without phase auras. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-05 23:03:04 -06:00
parent 036c6eb742
commit bb190b2859
+1 -3
View File
@@ -20370,9 +20370,7 @@ uint32 Player::GetPhaseMaskForSpawn() const
else else
{ {
AuraList const& phases = GetAurasByType(SPELL_AURA_PHASE); AuraList const& phases = GetAurasByType(SPELL_AURA_PHASE);
if(phases.empty()) if(!phases.empty())
phase = GetPhaseMask();
else
phase = phases.front()->GetMiscValue(); phase = phases.front()->GetMiscValue();
} }