Core/Battlegrounds: SotA will no longer crash in update
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@@ -296,7 +296,6 @@ void BattlegroundSA::PostUpdateImpl(uint32 diff)
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return;
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return;
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}
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}
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}
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}
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Battleground::Update(diff);
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TotalTime += diff;
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TotalTime += diff;
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if (Status == BG_SA_WARMUP )
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if (Status == BG_SA_WARMUP )
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