*Update Mana Shield Spell Power Coefficient - by fukifat.

*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it.
*More correct aura scaling with lvl for area auras.
*Prevent exploits with relog while having auras with modified amount.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-08-13 00:52:05 +02:00
parent 348116f6f8
commit ba91c78ceb
10 changed files with 346 additions and 650 deletions
+2 -1
View File
@@ -1386,7 +1386,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
Player* GetSpellModOwner() const;
Unit* GetOwner() const;
Unit* GetOwner(bool inWorld = true) const;
Guardian *GetGuardianPet() const;
Minion *GetFirstMinion() const;
Unit* GetCharmer() const;
@@ -1820,6 +1820,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
virtual float GetFollowAngle() const { return M_PI/2; }
void OutDebugInfo();
virtual bool isBeingLoaded() const { return false;}
protected:
explicit Unit ();