*Update Mana Shield Spell Power Coefficient - by fukifat.
*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it. *More correct aura scaling with lvl for area auras. *Prevent exploits with relog while having auras with modified amount. --HG-- branch : trunk
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@@ -125,6 +125,7 @@ enum SpellSpecific
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SPELL_WARRIOR_ENRAGE = 25,
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SPELL_PRIEST_DIVINE_SPIRIT = 26,
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SPELL_HAND = 27,
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SPELL_PHASE = 28,
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};
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#define SPELL_LINKED_MAX_SPELLS 200000
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