*Update Mana Shield Spell Power Coefficient - by fukifat.

*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it.
*More correct aura scaling with lvl for area auras.
*Prevent exploits with relog while having auras with modified amount.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-08-13 00:52:05 +02:00
parent 348116f6f8
commit ba91c78ceb
10 changed files with 346 additions and 650 deletions
+1
View File
@@ -125,6 +125,7 @@ enum SpellSpecific
SPELL_WARRIOR_ENRAGE = 25,
SPELL_PRIEST_DIVINE_SPIRIT = 26,
SPELL_HAND = 27,
SPELL_PHASE = 28,
};
#define SPELL_LINKED_MAX_SPELLS 200000