*Update Mana Shield Spell Power Coefficient - by fukifat.
*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it. *More correct aura scaling with lvl for area auras. *Prevent exploits with relog while having auras with modified amount. --HG-- branch : trunk
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@@ -222,7 +222,6 @@ class TRINITY_DLL_SPEC AuraEffect
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void HandlePeriodicTriggerSpellWithValue(bool apply, bool Real, bool changeAmount);
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void HandlePeriodicEnergize(bool Apply, bool Real, bool changeAmount);
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void HandleAuraModResistanceExclusive(bool Apply, bool Real, bool changeAmount);
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void HandleAuraSafeFall(bool Apply, bool Real, bool changeAmount);
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void HandleAuraModPetTalentsPoints(bool Apply, bool Real, bool changeAmount);
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void HandleModStealth(bool Apply, bool Real, bool changeAmount);
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void HandleInvisibility(bool Apply, bool Real, bool changeAmount);
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@@ -321,9 +320,7 @@ class TRINITY_DLL_SPEC AuraEffect
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void HandleForceMoveForward(bool apply, bool Real, bool changeAmount);
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void HandleAuraModResistenceOfStatPercent(bool apply, bool Real, bool changeAmount);
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void HandleAuraPowerBurn(bool apply, bool Real, bool changeAmount);
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void HandleSchoolAbsorb(bool apply, bool Real, bool changeAmount);
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void HandlePreventFleeing(bool apply, bool Real, bool changeAmount);
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void HandleManaShield(bool apply, bool Real, bool changeAmount);
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void HandleArenaPreparation(bool apply, bool Real, bool changeAmount);
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void HandleAuraConvertRune(bool apply, bool Real, bool changeAmount);
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void HandleAuraIncreaseBaseHealthPercent(bool Apply, bool Real, bool changeAmount);
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@@ -331,10 +328,10 @@ class TRINITY_DLL_SPEC AuraEffect
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void HandlePhase(bool Apply, bool Real, bool changeAmount);
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void HandleAuraAllowOnlyAbility(bool apply, bool Real, bool changeAmount);
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void HandleCharmConvert(bool apply, bool Real, bool changeAmount);
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void HandleReflectSpells( bool Apply, bool Real , bool changeAmount);
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void HandleAuraInitializeImages(bool Apply, bool Real, bool changeAmount);
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void HandleAuraCloneCaster(bool Apply, bool Real, bool changeAmount);
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void HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount);
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int32 CalculateCrowdControlAuraAmount(Unit * caster);
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// add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras
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