*Update Mana Shield Spell Power Coefficient - by fukifat.

*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it.
*More correct aura scaling with lvl for area auras.
*Prevent exploits with relog while having auras with modified amount.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-08-13 00:52:05 +02:00
parent 348116f6f8
commit ba91c78ceb
10 changed files with 346 additions and 650 deletions
+1 -4
View File
@@ -222,7 +222,6 @@ class TRINITY_DLL_SPEC AuraEffect
void HandlePeriodicTriggerSpellWithValue(bool apply, bool Real, bool changeAmount);
void HandlePeriodicEnergize(bool Apply, bool Real, bool changeAmount);
void HandleAuraModResistanceExclusive(bool Apply, bool Real, bool changeAmount);
void HandleAuraSafeFall(bool Apply, bool Real, bool changeAmount);
void HandleAuraModPetTalentsPoints(bool Apply, bool Real, bool changeAmount);
void HandleModStealth(bool Apply, bool Real, bool changeAmount);
void HandleInvisibility(bool Apply, bool Real, bool changeAmount);
@@ -321,9 +320,7 @@ class TRINITY_DLL_SPEC AuraEffect
void HandleForceMoveForward(bool apply, bool Real, bool changeAmount);
void HandleAuraModResistenceOfStatPercent(bool apply, bool Real, bool changeAmount);
void HandleAuraPowerBurn(bool apply, bool Real, bool changeAmount);
void HandleSchoolAbsorb(bool apply, bool Real, bool changeAmount);
void HandlePreventFleeing(bool apply, bool Real, bool changeAmount);
void HandleManaShield(bool apply, bool Real, bool changeAmount);
void HandleArenaPreparation(bool apply, bool Real, bool changeAmount);
void HandleAuraConvertRune(bool apply, bool Real, bool changeAmount);
void HandleAuraIncreaseBaseHealthPercent(bool Apply, bool Real, bool changeAmount);
@@ -331,10 +328,10 @@ class TRINITY_DLL_SPEC AuraEffect
void HandlePhase(bool Apply, bool Real, bool changeAmount);
void HandleAuraAllowOnlyAbility(bool apply, bool Real, bool changeAmount);
void HandleCharmConvert(bool apply, bool Real, bool changeAmount);
void HandleReflectSpells( bool Apply, bool Real , bool changeAmount);
void HandleAuraInitializeImages(bool Apply, bool Real, bool changeAmount);
void HandleAuraCloneCaster(bool Apply, bool Real, bool changeAmount);
void HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount);
int32 CalculateCrowdControlAuraAmount(Unit * caster);
// add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras