*Update Mana Shield Spell Power Coefficient - by fukifat.

*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it.
*More correct aura scaling with lvl for area auras.
*Prevent exploits with relog while having auras with modified amount.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-08-13 00:52:05 +02:00
parent 348116f6f8
commit ba91c78ceb
10 changed files with 346 additions and 650 deletions
+1
View File
@@ -1276,6 +1276,7 @@ class TRINITY_DLL_SPEC Player : public Unit
/*********************************************************/
bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
bool isBeingLoaded() const { return GetSession()->PlayerLoading();}
bool MinimalLoadFromDB(QueryResult *result, uint32 guid);
static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);