*Update Mana Shield Spell Power Coefficient - by fukifat.
*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it. *More correct aura scaling with lvl for area auras. *Prevent exploits with relog while having auras with modified amount. --HG-- branch : trunk
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@@ -1276,6 +1276,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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/*********************************************************/
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bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
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bool isBeingLoaded() const { return GetSession()->PlayerLoading();}
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bool MinimalLoadFromDB(QueryResult *result, uint32 guid);
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static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);
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