Core/Spells: Fix area target search for spells with SPELL_ATTR2_ALLOW_DEAD_TARGET

This commit is contained in:
Shocker
2011-04-06 17:00:05 +03:00
parent 364bb162c3
commit ba80f2fbdc
4 changed files with 16 additions and 8 deletions
+8 -2
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@@ -11986,9 +11986,15 @@ bool Unit::canAttack(Unit const* target, bool force) const
return true; return true;
} }
bool Unit::isAttackableByAOE(bool requireDeadTarget) const bool Unit::isAttackableByAOE(SpellEntry const * spellProto) const
{ {
if (isAlive() == requireDeadTarget) bool targetMustBeDead = spellProto ? bool(spellProto->AttributesEx3 & SPELL_ATTR3_REQUIRE_DEAD_TARGET) : false;
bool targetCanBeDead = spellProto ? bool(spellProto->AttributesEx2 & SPELL_ATTR2_ALLOW_DEAD_TARGET) : false;
if (targetMustBeDead && isAlive())
return false;
if (!targetMustBeDead && !targetCanBeDead && !isAlive())
return false; return false;
if (HasFlag(UNIT_FIELD_FLAGS, if (HasFlag(UNIT_FIELD_FLAGS,
+1 -1
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@@ -1473,7 +1473,7 @@ class Unit : public WorldObject
bool isFrozen() const; bool isFrozen() const;
bool isTargetableForAttack() const; bool isTargetableForAttack() const;
bool isAttackableByAOE(bool requireDeadTarget = false) const; bool isAttackableByAOE(SpellEntry const * spellProto = NULL) const;
bool canAttack(Unit const* target, bool force = true) const; bool canAttack(Unit const* target, bool force = true) const;
virtual bool IsInWater() const; virtual bool IsInWater() const;
virtual bool IsUnderWater() const; virtual bool IsUnderWater() const;
+1 -2
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@@ -1846,8 +1846,7 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNo
break; break;
} }
bool requireDeadTarget = bool(m_spellInfo->AttributesEx3 & SPELL_ATTR3_REQUIRE_DEAD_TARGET); Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry, m_spellInfo);
Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry, requireDeadTarget);
if ((m_spellInfo->AttributesEx3 & SPELL_ATTR3_PLAYERS_ONLY) if ((m_spellInfo->AttributesEx3 & SPELL_ATTR3_PLAYERS_ONLY)
|| (TargetType == SPELL_TARGETS_ENTRY && !entry)) || (TargetType == SPELL_TARGETS_ENTRY && !entry))
m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier); m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier);
+6 -3
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@@ -747,17 +747,20 @@ namespace Trinity
uint32 i_entry; uint32 i_entry;
const Position * const i_pos; const Position * const i_pos;
bool i_requireDeadTarget; bool i_requireDeadTarget;
SpellEntry const * i_spellProto;
SpellNotifierCreatureAndPlayer(Unit *source, std::list<Unit*> &data, float radius, SpellNotifyPushType type, SpellNotifierCreatureAndPlayer(Unit *source, std::list<Unit*> &data, float radius, SpellNotifyPushType type,
SpellTargets TargetType = SPELL_TARGETS_ENEMY, const Position *pos = NULL, uint32 entry = 0, bool requireDeadTarget = false) SpellTargets TargetType = SPELL_TARGETS_ENEMY, const Position *pos = NULL, uint32 entry = 0, SpellEntry const * spellProto = NULL)
: i_data(&data), i_push_type(type), i_radius(radius), i_TargetType(TargetType), : i_data(&data), i_push_type(type), i_radius(radius), i_TargetType(TargetType),
i_source(source), i_entry(entry), i_pos(pos), i_requireDeadTarget(requireDeadTarget) i_source(source), i_entry(entry), i_pos(pos), i_spellProto(spellProto)
{ {
ASSERT(i_source); ASSERT(i_source);
} }
template<class T> inline void Visit(GridRefManager<T> &m) template<class T> inline void Visit(GridRefManager<T> &m)
{ {
i_requireDeadTarget = i_spellProto ? bool(i_spellProto->AttributesEx3 & SPELL_ATTR3_REQUIRE_DEAD_TARGET) : false;
for (typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr) for (typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr)
{ {
Unit *target = (Unit*)itr->getSource(); Unit *target = (Unit*)itr->getSource();
@@ -770,7 +773,7 @@ namespace Trinity
case SPELL_TARGETS_ENEMY: case SPELL_TARGETS_ENEMY:
if (target->isTotem()) if (target->isTotem())
continue; continue;
if (!target->isAttackableByAOE(i_requireDeadTarget)) if (!target->isAttackableByAOE(i_spellProto))
continue; continue;
if (i_source->IsControlledByPlayer()) if (i_source->IsControlledByPlayer())
{ {