*Cleanups in nightbane script - original patch by BroodWyrm

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-01-03 16:06:43 +01:00
parent 1eec0880b5
commit ba74539ac4
@@ -16,8 +16,8 @@
/* ScriptData
SDName: Boss_Nightbane
SD%Complete: 50
SDComment: skelleton adds, optimice some "if"s, timers, rain of bones applied self(!?)
SD%Complete: 70
SDComment: SDComment: skelleton adds need 2 more, timers,
SDCategory: Karazhan
EndScriptData */
@@ -35,6 +35,14 @@ EndScriptData */
#define SPELL_SMOKING_BLAST 37057
#define SPELL_FIREBALL_BARRAGE 30282
#define SPELL_SEARING_CINDERS 30127
#define SPELL_SUMMON_SKELETON 30170
#define EMOTE_SUMMON "An ancient being awakens in the distance..."
#define YELL_AGGRO "What fools! I shall bring a quick end to your suffering!"
#define YELL_FLY_PHASE "Miserable vermin. I shall exterminate you from the air!"
#define YELL_LAND_PHASE_1 "Enough! I shall land and crush you myself!"
#define YELL_LAND_PHASE_2 "Insects! Let me show you my strength up close!"
#define EMOTE_BREATH "takes a deep breath."
float IntroWay[8][3] =
{
@@ -62,78 +70,97 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
boss_nightbaneAI(Creature* c) : ScriptedAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
intro = true;
Intro = true;
Reset();
}
ScriptedInstance* pInstance;
uint32 phase;
uint32 Phase;
bool rainbones;
bool RainBones;
bool Skeletons;
uint32 bellowingroar_timer;
uint32 charredearth_timer;
uint32 distractingash_timer;
uint32 smolderingbreath_timer;
uint32 tailsweep_timer;
uint32 rainofbones_timer;
uint32 smokingblast_timer;
uint32 fireballbarrage_timer;
uint32 searingcinders_timer;
uint32 BellowingRoarTimer;
uint32 CharredEarthTimer;
uint32 DistractingAshTimer;
uint32 SmolderingBreathTimer;
uint32 TailSweepTimer;
uint32 RainofBonesTimer;
uint32 SmokingBlastTimer;
uint32 FireballBarrageTimer;
uint32 SearingCindersTimer;
uint32 fly_count;
uint32 fly_timer;
uint32 FlyCount;
uint32 FlyTimer;
bool intro;
bool flying;
bool movement;
uint32 wait_timer;
bool Intro;
bool Flying;
bool Movement;
uint32 WaitTimer;
uint32 MovePhase;
void Reset()
{
phase =1;
bellowingroar_timer = 30000;
charredearth_timer = 15000;
distractingash_timer = 20000;
smolderingbreath_timer = 10000;
tailsweep_timer = 12000;
rainofbones_timer = 10000;
smokingblast_timer = 20000;
fireballbarrage_timer = 13000;
searingcinders_timer = 14000;
BellowingRoarTimer = 30000;
CharredEarthTimer = 15000;
DistractingAshTimer = 20000;
SmolderingBreathTimer = 10000;
TailSweepTimer = 12000;
RainofBonesTimer = 10000;
SmokingBlastTimer = 20000;
FireballBarrageTimer = 13000;
SearingCindersTimer = 14000;
WaitTimer = 1000;
fly_count = 0;
Phase =1;
FlyCount = 0;
MovePhase = 0;
m_creature->SetSpeed(MOVE_RUN,2);
m_creature->SetSpeed(MOVE_RUN, 2.0f);
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
m_creature->setActive(true);
wait_timer = 1000;
MovePhase = 0;
if(pInstance)
pInstance->SetData(DATA_NIGHTBANE_EVENT, NOT_STARTED);
flying = false;
movement = false;
if(pInstance->GetData(DATA_NIGHTBANE_EVENT) == DONE)
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
if(!intro)
HandleTerraceDoors(true);
Flying = false;
Movement = false;
if(!Intro)
{
m_creature->SetHomePosition(IntroWay[7][0],IntroWay[7][1],IntroWay[7][2],0);
m_creature->GetMotionMaster()->MoveTargetedHome();
}
}
void HandleTerraceDoors(bool open)
{
//if(GameObject *Door = GameObject::GetGameObject((*m_creature),pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_1)))
// Door->SetUInt32Value(GAMEOBJECT_STATE, open ? 0 : 1);
//if(GameObject *Door = GameObject::GetGameObject((*m_creature),pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_2)))
// Door->SetUInt32Value(GAMEOBJECT_STATE, open ? 0 : 1);
}
void Aggro(Unit *who)
{
if(pInstance)
pInstance->SetData(DATA_NIGHTBANE_EVENT, IN_PROGRESS);
HandleTerraceDoors(false);
DoYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
}
void AttackStart(Unit* who)
{
if(!intro && !flying)
if(!Intro && !Flying)
ScriptedAI::AttackStart(who);
}
@@ -141,10 +168,13 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
{
if(pInstance)
pInstance->SetData(DATA_NIGHTBANE_EVENT, DONE);
HandleTerraceDoors(true);
}
void MoveInLineOfSight(Unit *who)
{
if(!intro && !flying)
if(!Intro && !Flying)
{
if(!m_creature->getVictim() && m_creature->canStartAttack(who))
ScriptedAI::AttackStart(who);
@@ -156,50 +186,78 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
if(type != POINT_MOTION_TYPE)
return;
if(intro)
if(Intro)
{
if(id >= 8)
{
intro = false;
Intro = false;
m_creature->SetHomePosition(IntroWay[7][0],IntroWay[7][1],IntroWay[7][2],0);
return;
}
wait_timer = 1;
WaitTimer = 1;
}
if(flying)
if(Flying)
{
if(id == 0)
{
flying = false;
phase = 2;
DoTextEmote(EMOTE_BREATH, NULL, true);
Flying = false;
Phase = 2;
return;
}
if(id == 3)
{
MovePhase = 4;
wait_timer = 1;
return;
}
if(id == 8)
{
flying = false;
phase = 1;
movement = true;
WaitTimer = 1;
return;
}
wait_timer = 1;
if(id == 8)
{
Flying = false;
Phase = 1;
Movement = true;
return;
}
WaitTimer = 1;
}
}
void JustSummoned(Creature *summoned)
{
summoned->AI()->AttackStart(m_creature->getVictim());
}
void TakeOff()
{
DoYell(YELL_FLY_PHASE, LANG_UNIVERSAL, NULL);
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
(*m_creature).GetMotionMaster()->Clear(false);
(*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
Flying = true;
FlyTimer = 45000+rand()%15000; //timer wrong between 45 and 60 seconds
++FlyCount;
RainofBonesTimer = 5000; //timer wrong (maybe)
RainBones = false;
Skeletons = false;
}
void UpdateAI(const uint32 diff)
{
if(wait_timer)
if(wait_timer < diff)
if(WaitTimer)
if(WaitTimer < diff)
{
if(intro)
if(Intro)
{
if(MovePhase >= 7)
{
@@ -210,12 +268,11 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
else
{
m_creature->GetMotionMaster()->MovePoint(MovePhase,IntroWay[MovePhase][0],IntroWay[MovePhase][1],IntroWay[MovePhase][2]);
MovePhase++;
++MovePhase;
}
}
if(flying)
if(Flying)
{
if(MovePhase >= 7)
{
@@ -226,173 +283,138 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
else
{
m_creature->GetMotionMaster()->MovePoint(MovePhase,IntroWay[MovePhase][0],IntroWay[MovePhase][1],IntroWay[MovePhase][2]);
MovePhase++;
++MovePhase;
}
}
wait_timer = 0;
}else wait_timer -= diff;
WaitTimer = 0;
}else WaitTimer -= diff;
if(!m_creature->SelectHostilTarget())
return;
if(flying)
if(Flying)
return;
// Phase 1 "GROUND FIGHT"
if(phase == 1)
if(Phase == 1)
{
if(movement)
if(Movement)
{
DoStartMovement(m_creature->getVictim());
movement = false;
Movement = false;
}
if (bellowingroar_timer < diff)
if (BellowingRoarTimer < diff)
{
DoCast(m_creature->getVictim(),SPELL_BELLOWING_ROAR);
bellowingroar_timer = 30000+rand()%10000 ; //Timer
}else bellowingroar_timer -= diff;
BellowingRoarTimer = 30000+rand()%10000 ; //Timer
}else BellowingRoarTimer -= diff;
if (smolderingbreath_timer < diff)
if (SmolderingBreathTimer < diff)
{
DoCast(m_creature->getVictim(),SPELL_SMOLDERING_BREATH);
smolderingbreath_timer = 20000;//timer
SmolderingBreathTimer = 20000;//timer
}else SmolderingBreathTimer -= diff;
}else smolderingbreath_timer -= diff;
if (charredearth_timer < diff)
if (CharredEarthTimer < diff)
{
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM,0);
DoCast(target,SPELL_CHARRED_EARTH);
charredearth_timer = 20000; //timer
}else charredearth_timer -= diff;
CharredEarthTimer = 20000; //timer
}else CharredEarthTimer -= diff;
if (tailsweep_timer < diff)
if (TailSweepTimer < diff)
{
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM,0);
target = SelectUnit(SELECT_TARGET_RANDOM,0);
if (!m_creature->HasInArc( M_PI, target))
DoCast(target,SPELL_TAIL_SWEEP);
tailsweep_timer = 15000;//timer
}else tailsweep_timer -= diff;
TailSweepTimer = 15000;//timer
}else TailSweepTimer -= diff;
if (searingcinders_timer < diff)
if (SearingCindersTimer < diff)
{
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM,0);
DoCast(target,SPELL_SEARING_CINDERS);
searingcinders_timer = 10000; //timer
}else searingcinders_timer -= diff;
SearingCindersTimer = 10000; //timer
}else SearingCindersTimer -= diff;
uint32 prozent;
prozent = (m_creature->GetHealth()*100) / m_creature->GetMaxHealth();
uint32 Prozent;
Prozent = (m_creature->GetHealth()*100) / m_creature->GetMaxHealth();
if (prozent < 75 && fly_count == 0) // first take off 75%
{
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
(*m_creature).GetMotionMaster()->Clear(false);
(*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
flying = true;
if (Prozent < 75 && FlyCount == 0) // first take off 75%
TakeOff();
fly_timer = 45000+rand()%15000;
fly_count++;
rainofbones_timer = 5000;
rainbones = false;
}
if (prozent < 50 && fly_count == 1) // secound take off 50%
{
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
(*m_creature).GetMotionMaster()->Clear(false);
(*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
flying = true;
fly_timer = 45000+rand()%15000;
fly_count++;
rainofbones_timer = 5000;
rainbones = false;
}
if (prozent < 25 && fly_count == 2) // third take off 25%
{
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
(*m_creature).GetMotionMaster()->Clear(false);
(*m_creature).GetMotionMaster()->MovePoint(0,IntroWay[2][0],IntroWay[2][1],IntroWay[2][2]);
flying = true;
//phase = 2;
fly_timer = 45000+rand()%15000;
fly_count++;
rainofbones_timer = 5000;
rainbones = false;
}
if (Prozent < 50 && FlyCount == 1) // secound take off 50%
TakeOff();
if (Prozent < 25 && FlyCount == 2) // third take off 25%
TakeOff();
DoMeleeAttackIfReady();
}
//Phase 2 "FLYING FIGHT"
if (phase == 2)
if (Phase == 2)
{
if (!rainbones)
if (!RainBones)
{
if (rainofbones_timer < diff && !rainbones) // only once at the beginning of phase 2
{
DoCast(m_creature->getVictim(),SPELL_RAIN_OF_BONES);
rainbones = true;
smokingblast_timer = 20000;
}else rainofbones_timer -= diff;
if (!Skeletons)
{
DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON);
DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON);
DoCast(m_creature->getVictim(), SPELL_SUMMON_SKELETON);
Skeletons = true;
}
if (distractingash_timer < diff)
if (RainofBonesTimer < diff && !RainBones) // only once at the beginning of phase 2
{
DoCast(m_creature->getVictim(),SPELL_RAIN_OF_BONES);
RainBones = true;
SmokingBlastTimer = 20000;
}else RainofBonesTimer -= diff;
if (DistractingAshTimer < diff)
{
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM,0);
DoCast(target,SPELL_DISTRACTING_ASH);
distractingash_timer = 2000;//timer wrong
}else distractingash_timer -= diff;
DistractingAshTimer = 2000;//timer wrong
}else DistractingAshTimer -= diff;
}
if (rainbones)
if (RainBones)
{
if (smokingblast_timer < diff)
if (SmokingBlastTimer < diff)
{
DoCast(m_creature->getVictim(),SPELL_SMOKING_BLAST);
smokingblast_timer = 1500 ; //timer wrong
}else smokingblast_timer -= diff;
SmokingBlastTimer = 1500 ; //timer wrong
}else SmokingBlastTimer -= diff;
}
if (fireballbarrage_timer < diff)
if (FireballBarrageTimer < diff)
{
Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_FARTHEST,0);
DoCast(target,SPELL_FIREBALL_BARRAGE);
fireballbarrage_timer = 20000; //Timer
}else fireballbarrage_timer -= diff;
FireballBarrageTimer = 20000; //Timer
}else FireballBarrageTimer -= diff;
if (fly_timer < diff) //landing
if (FlyTimer < diff) //landing
{
//m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
//m_creature->SetHover(false);
if(rand()%2 == 0)
DoYell(YELL_LAND_PHASE_1, LANG_UNIVERSAL, NULL);
else
DoYell(YELL_LAND_PHASE_2, LANG_UNIVERSAL, NULL);
(*m_creature).GetMotionMaster()->Clear(false);
m_creature->GetMotionMaster()->MovePoint(3,IntroWay[3][0],IntroWay[3][1],IntroWay[3][2]);
flying = true;
//wait_timer = 1;
//phase = 1;
}else fly_timer -= diff;
Flying = true;
}else FlyTimer -= diff;
}
}
};
@@ -407,6 +429,6 @@ void AddSC_boss_nightbane()
Script *newscript;
newscript = new Script;
newscript->Name="boss_nightbane";
newscript->GetAI = GetAI_boss_nightbane;
newscript->GetAI = &GetAI_boss_nightbane;
newscript->RegisterSelf();
}