*Update to HG 730.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-31 10:03:07 -06:00
39 changed files with 1408 additions and 511 deletions
+86
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@@ -0,0 +1,86 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \file
\ingroup Trinityd
*/
#include "WorldSocketMgr.h"
#include "Common.h"
#include "World.h"
#include "WorldRunnable.h"
#include "Timer.h"
#include "ObjectAccessor.h"
#include "MapManager.h"
#include "Database/DatabaseEnv.h"
#if (defined(SHORT_SLEEP) || defined(WIN32))
#define WORLD_SLEEP_CONST 50
#else
#define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms]
#endif
/// Heartbeat for the World
void WorldRunnable::run()
{
///- Init new SQL thread for the world database
WorldDatabase.ThreadStart(); // let thread do safe mySQL requests (one connection call enough)
sWorld.InitResultQueue();
uint32 realCurrTime = 0;
uint32 realPrevTime = getMSTime();
uint32 prevSleepTime = 0; // used for balanced full tick time length near WORLD_SLEEP_CONST
///- While we have not World::m_stopEvent, update the world
while (!World::IsStopped())
{
++World::m_worldLoopCounter;
realCurrTime = getMSTime();
uint32 diff = getMSTimeDiff(realPrevTime,realCurrTime);
sWorld.Update( diff );
realPrevTime = realCurrTime;
// diff (D0) include time of previous sleep (d0) + tick time (t0)
// we want that next d1 + t1 == WORLD_SLEEP_CONST
// we can't know next t1 and then can use (t0 + d1) == WORLD_SLEEP_CONST requirement
// d1 = WORLD_SLEEP_CONST - t0 = WORLD_SLEEP_CONST - (D0 - d0) = WORLD_SLEEP_CONST + d0 - D0
if (diff <= WORLD_SLEEP_CONST+prevSleepTime)
{
prevSleepTime = WORLD_SLEEP_CONST+prevSleepTime-diff;
ZThread::Thread::sleep(prevSleepTime);
}
else
prevSleepTime = 0;
}
sWorld.KickAll(); // save and kick all players
sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call
sWorldSocketMgr->StopNetwork();
MapManager::Instance().UnloadAll(); // unload all grids (including locked in memory)
///- End the database thread
WorldDatabase.ThreadEnd(); // free mySQL thread resources
}
+17 -11
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@@ -572,6 +572,11 @@ LogColors = ""
# Motd
# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
#
# Server.LoginInfo
# Enable/disable sending server info (core version) on login.
# Default: 0 - disable
# 1 - enable
#
###################################################################################################################
GameType = 1
@@ -617,6 +622,7 @@ SkillChance.Prospecting = 0
Event.Announce = 0
BeepAtStart = 1
Motd = "Welcome to a Trinity Core server."
Server.LoginInfo = 0
###################################################################################################################
# PLAYER INTERACTION
@@ -672,7 +678,7 @@ TalentsInspecting = 1
# ThreatRadius
# Radius for creature to evade after being pulled away from combat start point
# If ThreatRadius is less than creature aggro radius then aggro radius will be used
# Default: 100 yards
# Default: 60 yards
#
# Rate.Creature.Aggro
# Aggro radius percent or off.
@@ -703,7 +709,7 @@ TalentsInspecting = 1
#
# Rate.Corpse.Decay.Looted
# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
# Default: 0.1
# Default: 0.5
#
# Rate.Creature.Normal.Damage
# Rate.Creature.Elite.Elite.Damage
@@ -743,7 +749,7 @@ TalentsInspecting = 1
#
###################################################################################################################
ThreatRadius = 100
ThreatRadius = 60
Rate.Creature.Aggro = 1
CreatureFamilyAssistanceRadius = 10
CreatureFamilyAssistanceDelay = 1500
@@ -753,7 +759,7 @@ Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600
Rate.Corpse.Decay.Looted = 0.1
Rate.Corpse.Decay.Looted = 0.5
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
@@ -824,12 +830,6 @@ Channel.SilentlyGMJoin = 0
# 0 (disable)
# 1 (enable)
#
# GM.AcceptTickets
# Is GM accepting tickets from player by default or not.
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.Chat
# GM chat mode at login
# Default: 2 (last save state)
@@ -864,7 +864,6 @@ Channel.SilentlyGMJoin = 0
###################################################################################################################
GM.LoginState = 2
GM.AcceptTickets = 2
GM.Chat = 2
GM.WhisperingTo = 2
GM.InGMList = 0
@@ -1265,6 +1264,12 @@ Ra.Secure = 1
# Default: 60000 (diff is written into log every 60000 ms or 1 minute.
# >0 = Interval
# 0 = Disable
#
# PlayerStart.String
# If set to anything else than "", this string will be displayed to players when they login
# to a newly created character.
# Default: "" - send no text
#
###################################################################################################################
PlayerStart.AllReputation = 0
@@ -1280,3 +1285,4 @@ PvPToken.ItemCount = 1
NoResetTalentsCost = 0
ShowKickInWorld = 0
RecordUpdateTimeDiffInterval = 60000
PlayerStart.String = ""