Core/Pets: Prevent loading of non-existent saved pet data on pet first summon. This should fix problems of pets being summoned and non-responsive.
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@@ -133,7 +133,10 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
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ownerid, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT);
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ownerid, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT);
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if (!result)
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if (!result)
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{
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m_loading = false;
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return false;
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return false;
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}
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Field *fields = result->Fetch();
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Field *fields = result->Fetch();
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