Clean up old (and partially unused) Aggro() function and use EnterCombat() instead + fix some minor enum-typos (INTURRUPT -> INTERRUPT)

(fix by Azazel)

--HG--
branch : trunk
This commit is contained in:
click
2010-07-19 14:17:30 +02:00
parent 84c6fa001c
commit ba36f1eb23
28 changed files with 43 additions and 43 deletions
@@ -71,7 +71,7 @@ struct npc_tapoke_slim_jahnAI : public npc_escortAI
}
}
void Aggro(Unit* /*pWho*/)
void EnterCombat(Unit* /*pWho*/)
{
Player* pPlayer = GetPlayerForEscort();