Clean up old (and partially unused) Aggro() function and use EnterCombat() instead + fix some minor enum-typos (INTURRUPT -> INTERRUPT)
(fix by Azazel) --HG-- branch : trunk
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@@ -292,7 +292,7 @@ struct boss_victor_nefariusAI : public ScriptedAI
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//Teleport Victor Nefarius way out of the map
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//sMapMgr.GetMap(me->GetMapId(), me)->CreatureRelocation(me,0,0,-5000,0);
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//Inturrupt any spell casting
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//Interrupt any spell casting
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me->InterruptNonMeleeSpells(false);
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//Root self
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