Fixed Shiv.
* Now it does weapon dmg and adds a combo point even without poison (yes, that's blizzlike). * Poisons from Shiv cannot crit. * No more double poison procs. --HG-- branch : trunk
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@@ -7807,6 +7807,10 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
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// Apply spell mods
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ApplySpellMod(pEnchant->spellid[s],SPELLMOD_CHANCE_OF_SUCCESS,chance);
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// Shiv has 100% chance to apply the poison
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if (FindCurrentSpellBySpellId(5938))
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chance = 100.0f;
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if (roll_chance_f(chance))
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{
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@@ -10445,7 +10445,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
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}
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}
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// Custom crit by class
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switch(spellProto->SpellFamilyName)
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switch (spellProto->SpellFamilyName)
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{
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case SPELLFAMILY_DRUID:
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// Starfire
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@@ -10458,6 +10458,11 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
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break;
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}
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break;
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case SPELLFAMILY_ROGUE:
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// Shiv-applied poisons can't crit
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if (FindCurrentSpellBySpellId(5938))
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crit_chance = 0.0f;
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break;
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case SPELLFAMILY_PALADIN:
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// Flash of light
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if (spellProto->SpellFamilyFlags[0] & 0x40000000)
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