From ba28644e6f837bfe8d1a2d7ae03ba72560e086f5 Mon Sep 17 00:00:00 2001 From: Spp Date: Sun, 11 Apr 2010 07:27:31 +0200 Subject: [PATCH] Fix CMSG_REQUEST_VEHICLE_SWITCH_SEAT to allow change to accesory seat. Patch by Havenard Closes issue 1583 --HG-- branch : trunk --- src/game/MovementHandler.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 0920e2a3ca..77dd820d84 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -625,7 +625,11 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data) if (vehicle_base->GetGUID() == guid) GetPlayer()->ChangeSeat(seatId); - } + else if (Unit *vehUnit = Unit::GetUnit(*GetPlayer(), guid)) + if (Vehicle *vehicle = vehUnit->GetVehicleKit()) + if (vehicle->HasEmptySeat(seatId)) + GetPlayer()->EnterVehicle(vehicle, seatId); + } break; default: break;