Core: Continued cleanup
If and for whitespaces.
This commit is contained in:
@@ -495,13 +495,13 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
|
||||
DoneActualBenefit = caster->ApplyEffectModifiers(GetSpellProto(), m_effIndex, DoneActualBenefit);
|
||||
}
|
||||
// Fire Ward
|
||||
else if(GetSpellProto()->SpellFamilyFlags[0] & 0x8 && GetSpellProto()->SpellFamilyFlags[2] & 0x8)
|
||||
else if (GetSpellProto()->SpellFamilyFlags[0] & 0x8 && GetSpellProto()->SpellFamilyFlags[2] & 0x8)
|
||||
{
|
||||
// +80.68% from sp bonus
|
||||
DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
|
||||
}
|
||||
// Frost Ward
|
||||
else if(GetSpellProto()->SpellFamilyFlags[0] & 0x100 && GetSpellProto()->SpellFamilyFlags[2] & 0x8)
|
||||
else if (GetSpellProto()->SpellFamilyFlags[0] & 0x100 && GetSpellProto()->SpellFamilyFlags[2] & 0x8)
|
||||
{
|
||||
// +80.68% from sp bonus
|
||||
DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
|
||||
@@ -2896,7 +2896,7 @@ void AuraEffect::HandleModStealth(AuraApplication const* aurApp, uint8 mode, boo
|
||||
|
||||
if (apply)
|
||||
{
|
||||
target->m_stealth.AddFlag( type);
|
||||
target->m_stealth.AddFlag(type);
|
||||
target->m_stealth.AddValue(type, GetAmount());
|
||||
|
||||
target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
|
||||
@@ -3283,7 +3283,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
|
||||
// Disarm handling
|
||||
// If druid shifts while being disarmed we need to deal with that since forms aren't affected by disarm
|
||||
// and also HandleAuraModDisarm is not triggered
|
||||
if(!target->CanUseAttackType(BASE_ATTACK))
|
||||
if (!target->CanUseAttackType(BASE_ATTACK))
|
||||
{
|
||||
if (Item *pItem = target->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
|
||||
{
|
||||
@@ -6626,7 +6626,7 @@ void AuraEffect::HandleAuraModFakeInebriation(AuraApplication const* aurApp, uin
|
||||
|
||||
if (apply)
|
||||
{
|
||||
target->m_invisibilityDetect.AddFlag( INVISIBILITY_DRUNK);
|
||||
target->m_invisibilityDetect.AddFlag(INVISIBILITY_DRUNK);
|
||||
target->m_invisibilityDetect.AddValue(INVISIBILITY_DRUNK, GetAmount());
|
||||
|
||||
if (target->GetTypeId() == TYPEID_PLAYER)
|
||||
|
||||
Reference in New Issue
Block a user