Core: Continued cleanup
If and for whitespaces.
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@@ -1948,12 +1948,12 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
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GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
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}
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if(!extra && m_extraAttacks)
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if (!extra && m_extraAttacks)
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{
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while(m_extraAttacks)
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{
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AttackerStateUpdate(pVictim, BASE_ATTACK, true);
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if(m_extraAttacks > 0)
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if (m_extraAttacks > 0)
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--m_extraAttacks;
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}
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}
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@@ -6619,7 +6619,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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break;
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}
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// Glyph of Mend Pet
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if(dummySpell->Id == 57870)
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if (dummySpell->Id == 57870)
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{
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pVictim->CastSpell(pVictim, 57894, true, NULL, NULL, GetGUID());
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return true;
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@@ -7208,7 +7208,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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case 70808:
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{
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// Chain Heal
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if((procSpell->SpellFamilyFlags[0] & 0x100) && (procEx & PROC_EX_CRITICAL_HIT))
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if ((procSpell->SpellFamilyFlags[0] & 0x100) && (procEx & PROC_EX_CRITICAL_HIT))
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{
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triggered_spell_id = 70809;
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SpellEntry const* triggeredSpell = sSpellStore.LookupEntry(triggered_spell_id);
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@@ -7222,7 +7222,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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case 70811:
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{
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// Lightning Bolt & Chain Lightning
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if(procSpell->SpellFamilyFlags[0] & 0x3)
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if (procSpell->SpellFamilyFlags[0] & 0x3)
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{
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if (ToPlayer()->HasSpellCooldown(16166))
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{
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@@ -8417,14 +8417,14 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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//Item - Coliseum 25 Normal Caster Trinket
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case 67712:
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{
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if(!pVictim || !pVictim->isAlive())
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if (!pVictim || !pVictim->isAlive())
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return false;
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// stacking
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CastSpell(this, 67713, true, NULL, triggeredByAura);
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Aura * dummy = GetAura(67713);
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// release at 3 aura in stack (cont contain in basepoint of trigger aura)
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if(!dummy || dummy->GetStackAmount() < triggerAmount)
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if (!dummy || dummy->GetStackAmount() < triggerAmount)
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return false;
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RemoveAurasDueToSpell(67713);
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@@ -8435,14 +8435,14 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
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//Item - Coliseum 25 Heroic Caster Trinket
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case 67758:
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{
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if(!pVictim || !pVictim->isAlive())
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if (!pVictim || !pVictim->isAlive())
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return false;
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// stacking
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CastSpell(this, 67759, true, NULL, triggeredByAura);
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Aura * dummy = GetAura(67759);
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// release at 3 aura in stack (cont contain in basepoint of trigger aura)
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if(!dummy || dummy->GetStackAmount() < triggerAmount)
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if (!dummy || dummy->GetStackAmount() < triggerAmount)
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return false;
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RemoveAurasDueToSpell(67759);
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@@ -10560,7 +10560,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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break;
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case SPELLFAMILY_HUNTER:
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// Steady Shot
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if(spellProto->SpellFamilyFlags[1] & 0x1)
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if (spellProto->SpellFamilyFlags[1] & 0x1)
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if (AuraEffect * aurEff = GetAuraEffect(56826, 0)) // Glyph of Steady Shot
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if (pVictim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_HUNTER, 0x00004000, 0, 0, GetGUID()))
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AddPctN(DoneTotalMod, aurEff->GetAmount());
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@@ -12895,7 +12895,7 @@ Unit* Creature::SelectVictim()
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}
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Unit::AuraEffectList const& iAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY);
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if(!iAuras.empty())
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if (!iAuras.empty())
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{
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for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
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{
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@@ -14195,7 +14195,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag,
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if (isVictim)
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procExtra &= ~PROC_EX_INTERNAL_REQ_FAMILY;
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SpellEntry const* spellProto = itr->second->GetBase()->GetSpellProto();
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if(!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent))
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if (!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent))
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continue;
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// Triggered spells not triggering additional spells
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@@ -16750,7 +16750,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
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uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? GetOwnerGUID() : clicker->GetGUID();
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SpellEntry const* spellEntry = sSpellStore.LookupEntry(itr->second.spellId);
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// if(!spellEntry) should be checked at npc_spellclick load
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// if (!spellEntry) should be checked at npc_spellclick load
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if (seatId > -1)
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{
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