Core: Continued cleanup
If and for whitespaces.
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@@ -631,7 +631,7 @@ void BattlegroundIC::HandleContestedNodes(ICNodePoint* nodePoint)
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void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
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{
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if(nodePoint->nodeType != NODE_TYPE_REFINERY && nodePoint->nodeType != NODE_TYPE_QUARRY)
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if (nodePoint->nodeType != NODE_TYPE_REFINERY && nodePoint->nodeType != NODE_TYPE_QUARRY)
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{
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if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+nodePoint->nodeType-2,
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BG_IC_SpiritGuidePos[nodePoint->nodeType][0], BG_IC_SpiritGuidePos[nodePoint->nodeType][1],
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