Implement usage of RewardArenaPoints field in quest_template
--HG-- branch : trunk
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@@ -511,13 +511,13 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
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data << uint32(0);
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// rewarded honor points. Multiply with 10 to satisfy client
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data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
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data << float(0); // new 3.3.0
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data << float(0); // new 3.3.0, honor multiplier?
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data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
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data << int32(pQuest->GetRewSpellCast()); // casted spell
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data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
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data << uint32(pQuest->GetBonusTalents()); // bonus talents
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data << uint32(0);
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data << uint32(0);
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data << uint32(pQuest->GetRewArenaPoints()); // reward arena points
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data << uint32(0); // unk
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for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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data << uint32(pQuest->RewRepFaction[i]);
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@@ -611,7 +611,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
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data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
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data << uint32(pQuest->GetPlayersSlain()); // players slain
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data << uint32(pQuest->GetBonusTalents()); // bonus talents
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data << uint32(0); // bonus arena points
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data << uint32(pQuest->GetRewArenaPoints()); // bonus arena points
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data << uint32(0); // unknown
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int iI;
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@@ -763,13 +763,13 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
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// rewarded honor points. Multiply with 10 to satisfy client
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data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
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data << float(0);
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data << float(0); // unk, honor multiplier?
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data << uint32(0x08); // unused by client?
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data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
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data << int32(pQuest->GetRewSpellCast()); // casted spell
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data << uint32(0); // unknown
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data << uint32(pQuest->GetBonusTalents()); // bonus talents
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data << uint32(0);
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data << uint32(pQuest->GetRewArenaPoints()); // arena points
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data << uint32(0);
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for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
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