Make access to ObjectMgr´s creature and gobject respawntime storage threadsafe.
(TODO: Maybe this should be stored on map level instead) Fixes issue #3006 Fixes issue #3071 --HG-- branch : trunk
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@@ -1084,7 +1084,9 @@ class ObjectMgr
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GossipMenuItemsLocaleMap mGossipMenuItemsLocaleMap;
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PointOfInterestLocaleMap mPointOfInterestLocaleMap;
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RespawnTimes mCreatureRespawnTimes;
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ACE_Thread_Mutex m_CreatureRespawnTimesMtx;
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RespawnTimes mGORespawnTimes;
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ACE_Thread_Mutex m_GORespawnTimesMtx;
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CacheNpcTextIdMap m_mCacheNpcTextIdMap;
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CacheVendorItemMap m_mCacheVendorItemMap;
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