*Fix healing amount for Haunt
--HG-- branch : trunk
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@@ -517,6 +517,7 @@ class Spell
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Item* itemTarget;
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GameObject* gameObjTarget;
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int32 damage;
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Aura * m_spellAura; // only used in DoAllEffectOnTarget
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// this is set in Spell Hit, but used in Apply Aura handler
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DiminishingLevels m_diminishLevel;
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