diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9d088b5be4..8971f6be7b 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -23985,20 +23985,20 @@ void Player::SendRefundInfo(Item *item) bool Player::AddItem(uint32 itemId, uint32 count) { uint32 noSpaceForCount = 0; - ItemPosCountVec dest; - uint8 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount); - if (msg != EQUIP_ERR_OK) - count = noSpaceForCount; - - if (count == 0 || dest.empty()) - { - // -- TODO: Send to mailbox if no space - ChatHandler(this).PSendSysMessage("You don't have any space in your bags."); - return false; - } - - Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); - if(item) + ItemPosCountVec dest; + uint8 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount); + if (msg != EQUIP_ERR_OK) + count = noSpaceForCount; + + if (count == 0 || dest.empty()) + { + // -- TODO: Send to mailbox if no space + ChatHandler(this).PSendSysMessage("You don't have any space in your bags."); + return false; + } + + Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); + if(item) SendNewItem(item,count,true,false); else return false;