Merge SD2 up to r967
--HG-- branch : trunk
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@@ -184,6 +184,10 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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//Checks if you can cast the specified spell
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bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered = false);
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void SetEquipmentSlots(bool bLoadDefault, int32 uiMainHand = EQUIP_NO_CHANGE, int32 uiOffHand = EQUIP_NO_CHANGE, int32 uiRanged = EQUIP_NO_CHANGE);
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void SetSheathState(SheathState newState);
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};
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struct TRINITY_DLL_DECL Scripted_NoMovementAI : public ScriptedAI
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