Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon
(cherry picked from commit c39eb9b5041950ce3af89f82848bd3e1f3a6e0af)
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@@ -615,7 +615,7 @@ void BossAI::_DespawnAtEvade(Seconds delayToRespawn /*= 30s*/, Creature* who /*=
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return;
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}
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who->DespawnOrUnsummon(0, delayToRespawn);
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who->DespawnOrUnsummon(0s, delayToRespawn);
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if (instance && who == me)
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instance->SetBossState(_bossId, FAIL);
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