Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon

(cherry picked from commit c39eb9b5041950ce3af89f82848bd3e1f3a6e0af)
This commit is contained in:
Carbenium
2022-01-23 23:56:25 +01:00
committed by Shauren
parent 58e1c091a2
commit b8a3ab880f
4 changed files with 4 additions and 4 deletions
@@ -615,7 +615,7 @@ void BossAI::_DespawnAtEvade(Seconds delayToRespawn /*= 30s*/, Creature* who /*=
return;
}
who->DespawnOrUnsummon(0, delayToRespawn);
who->DespawnOrUnsummon(0s, delayToRespawn);
if (instance && who == me)
instance->SetBossState(_bossId, FAIL);