Core/SpellScripts: rename GetTarget*() functions to GetExplTarget*(), so the names reflect better what those functions do. Also update some comments.
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@@ -769,7 +769,7 @@ class spell_powering_up : public SpellScriptLoader
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void HandleScriptEffect(SpellEffIndex /*effIndex*/)
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{
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if (Unit* target = GetTargetUnit())
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if (Unit* target = GetExplTargetUnit())
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if (urand(0, 99) < 15)
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target->CastSpell(target, spellId, true);
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}
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@@ -1497,10 +1497,10 @@ class spell_valanar_kinetic_bomb : public SpellScriptLoader
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void ChangeSummonPos(SpellEffIndex /*effIndex*/)
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{
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WorldLocation summonPos = *GetTargetDest();
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WorldLocation summonPos = *GetExplTargetDest();
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Position offset = {0.0f, 0.0f, 20.0f, 0.0f};
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summonPos.RelocateOffset(offset);
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SetTargetDest(summonPos);
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SetExplTargetDest(summonPos);
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GetHitDest()->RelocateOffset(offset);
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}
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@@ -522,7 +522,7 @@ class spell_blood_queen_vampiric_bite : public SpellScriptLoader
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SpellCastResult CheckTarget()
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{
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if (IsVampire(GetTargetUnit()))
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if (IsVampire(GetExplTargetUnit()))
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{
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SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_CANT_TARGET_VAMPIRES);
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return SPELL_FAILED_CUSTOM_ERROR;
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@@ -1280,11 +1280,11 @@ class spell_putricide_mutation_init : public SpellScriptLoader
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SpellCastResult CheckRequirementInternal(SpellCustomErrors& extendedError)
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{
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InstanceScript* instance = GetTargetUnit()->GetInstanceScript();
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InstanceScript* instance = GetExplTargetUnit()->GetInstanceScript();
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if (!instance)
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return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
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Creature* professor = ObjectAccessor::GetCreature(*GetTargetUnit(), instance->GetData64(DATA_PROFESSOR_PUTRICIDE));
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Creature* professor = ObjectAccessor::GetCreature(*GetExplTargetUnit(), instance->GetData64(DATA_PROFESSOR_PUTRICIDE));
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if (!professor)
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return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
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@@ -1305,17 +1305,17 @@ class spell_putricide_mutation_init : public SpellScriptLoader
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SpellCastResult CheckRequirement()
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{
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if (!GetTargetUnit())
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if (!GetExplTargetUnit())
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return SPELL_FAILED_BAD_TARGETS;
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if (GetTargetUnit()->GetTypeId() != TYPEID_PLAYER)
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if (GetExplTargetUnit()->GetTypeId() != TYPEID_PLAYER)
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return SPELL_FAILED_TARGET_NOT_PLAYER;
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SpellCustomErrors extension = SPELL_CUSTOM_ERROR_NONE;
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SpellCastResult result = CheckRequirementInternal(extension);
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if (result != SPELL_CAST_OK)
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{
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Spell::SendCastResult(GetTargetUnit()->ToPlayer(), GetSpellInfo(), 0, result, extension);
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Spell::SendCastResult(GetExplTargetUnit()->ToPlayer(), GetSpellInfo(), 0, result, extension);
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return result;
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}
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@@ -716,13 +716,13 @@ class spell_rotface_unstable_ooze_explosion : public SpellScriptLoader
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void CheckTarget(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(EFFECT_0);
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if (!GetTargetDest())
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if (!GetExplTargetDest())
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return;
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uint32 triggered_spell_id = GetSpellInfo()->Effects[effIndex].TriggerSpell;
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float x, y, z;
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GetTargetDest()->GetPosition(x, y, z);
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GetExplTargetDest()->GetPosition(x, y, z);
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// let Rotface handle the cast - caster dies before this executes
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if (InstanceScript* script = GetCaster()->GetInstanceScript())
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if (Creature* rotface = script->instance->GetCreature(script->GetData64(DATA_ROTFACE)))
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@@ -1344,7 +1344,7 @@ class spell_rimefang_icy_blast : public SpellScriptLoader
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void HandleTriggerMissile(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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if (Position const* pos = GetTargetDest())
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if (Position const* pos = GetExplTargetDest())
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if (TempSummon* summon = GetCaster()->SummonCreature(NPC_ICY_BLAST, *pos, TEMPSUMMON_TIMED_DESPAWN, 40000))
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summon->CastSpell(summon, SPELL_ICY_BLAST_AREA, true);
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}
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@@ -2470,7 +2470,7 @@ class spell_the_lich_king_summon_into_air : public SpellScriptLoader
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void ModDestHeight(SpellEffIndex effIndex)
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{
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static Position const offset = {0.0f, 0.0f, 15.0f, 0.0f};
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WorldLocation* dest = const_cast<WorldLocation*>(GetTargetDest());
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WorldLocation* dest = const_cast<WorldLocation*>(GetExplTargetDest());
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dest->RelocateOffset(offset);
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// spirit bombs get higher
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if (GetSpellInfo()->Effects[effIndex].MiscValue == NPC_SPIRIT_BOMB)
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@@ -2727,7 +2727,7 @@ class spell_the_lich_king_vile_spirits_visual : public SpellScriptLoader
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void ModDestHeight(SpellEffIndex /*effIndex*/)
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{
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Position offset = {0.0f, 0.0f, 15.0f, 0.0f};
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const_cast<WorldLocation*>(GetTargetDest())->RelocateOffset(offset);
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const_cast<WorldLocation*>(GetExplTargetDest())->RelocateOffset(offset);
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}
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void Register()
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@@ -1267,7 +1267,7 @@ class spell_algalon_cosmic_smash : public SpellScriptLoader
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void ModDestHeight(SpellEffIndex /*effIndex*/)
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{
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Position offset = {0.0f, 0.0f, 65.0f, 0.0f};
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const_cast<WorldLocation*>(GetTargetDest())->RelocateOffset(offset);
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const_cast<WorldLocation*>(GetExplTargetDest())->RelocateOffset(offset);
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GetHitDest()->RelocateOffset(offset);
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}
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@@ -1294,10 +1294,10 @@ class spell_algalon_cosmic_smash_damage : public SpellScriptLoader
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void RecalculateDamage()
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{
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if (!GetTargetDest() || !GetHitUnit())
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if (!GetExplTargetDest() || !GetHitUnit())
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return;
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float distance = GetHitUnit()->GetDistance2d(GetTargetDest()->GetPositionX(), GetTargetDest()->GetPositionY());
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float distance = GetHitUnit()->GetDistance2d(GetExplTargetDest()->GetPositionX(), GetExplTargetDest()->GetPositionY());
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if (distance > 6.0f)
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SetHitDamage(int32(float(GetHitDamage()) / distance) * 2);
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}
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@@ -1743,7 +1743,7 @@ class spell_vehicle_throw_passenger : public SpellScriptLoader
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{
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// use 99 because it is 3d search
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std::list<WorldObject*> targetList;
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Trinity::WorldObjectSpellAreaTargetCheck check(99, GetTargetDest(), GetCaster(), GetCaster(), GetSpellInfo(), TARGET_CHECK_DEFAULT, NULL);
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Trinity::WorldObjectSpellAreaTargetCheck check(99, GetExplTargetDest(), GetCaster(), GetCaster(), GetSpellInfo(), TARGET_CHECK_DEFAULT, NULL);
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Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> searcher(GetCaster(), targetList, check);
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GetCaster()->GetMap()->VisitAll(GetCaster()->m_positionX, GetCaster()->m_positionY, 99, searcher);
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float minDist = 99 * 99;
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@@ -1006,7 +1006,7 @@ class spell_razorscale_devouring_flame : public SpellScriptLoader
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PreventHitDefaultEffect(effIndex);
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Unit* caster = GetCaster();
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uint32 entry = uint32(GetSpellInfo()->Effects[effIndex].MiscValue);
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WorldLocation const* summonLocation = GetTargetDest();
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WorldLocation const* summonLocation = GetExplTargetDest();
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if (!caster || !summonLocation)
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return;
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