Core/SpellScripts: rename GetTarget*() functions to GetExplTarget*(), so the names reflect better what those functions do. Also update some comments.

This commit is contained in:
QAston
2012-04-28 14:55:14 +02:00
parent 4b5e763d21
commit b899f5fc94
22 changed files with 68 additions and 55 deletions
@@ -713,7 +713,7 @@ class spell_ooze_zap : public SpellScriptLoader
if (!GetCaster()->HasAura(GetSpellInfo()->Effects[EFFECT_1].CalcValue()))
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; // This is actually correct
if (!GetTargetUnit())
if (!GetExplTargetUnit())
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;