*Implement aura type SPELL_AURA_MOD_CRIT_PCT(290).

--HG--
branch : trunk
This commit is contained in:
QAston
2009-08-17 16:30:14 +02:00
parent b568a9cc4a
commit b8993423b5
8 changed files with 30 additions and 10 deletions
+2 -1
View File
@@ -248,7 +248,7 @@ class TRINITY_DLL_SPEC AuraEffect
void HandleAuraModParryPercent(bool Apply, bool Real, bool changeAmount);
void HandleAuraModDodgePercent(bool Apply, bool Real, bool changeAmount);
void HandleAuraModBlockPercent(bool Apply, bool Real, bool changeAmount);
void HandleAuraModCritPercent(bool Apply, bool Real, bool changeAmount);
void HandleAuraModWeaponCritPercent(bool Apply, bool Real, bool changeAmount);
void HandlePeriodicLeech(bool Apply, bool Real, bool changeAmount);
void HandleModHitChance(bool Apply, bool Real, bool changeAmount);
void HandleModSpellHitChance(bool Apply, bool Real, bool changeAmount);
@@ -327,6 +327,7 @@ class TRINITY_DLL_SPEC AuraEffect
void HandleCharmConvert(bool apply, bool Real, bool changeAmount);
void HandleAuraInitializeImages(bool Apply, bool Real, bool changeAmount);
void HandleAuraCloneCaster(bool Apply, bool Real, bool changeAmount);
void HandleAuraModCritPct(bool Apply, bool Real, bool changeAmount);
void HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount);
int32 CalculateCrowdControlAuraAmount(Unit * caster);