*Implement aura type SPELL_AURA_MOD_CRIT_PCT(290).

--HG--
branch : trunk
This commit is contained in:
QAston
2009-08-17 16:30:14 +02:00
parent b568a9cc4a
commit b8993423b5
8 changed files with 30 additions and 10 deletions
-1
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@@ -130,7 +130,6 @@ bool SpellClickInfo::IsFitToRequirements(Player const* player, Creature const *
if (!player->HasAura(auraRequired))
return false;
sLog.outError("Aura forbid: %d", auraForbidden);
if (auraForbidden)
if (player->HasAura(auraForbidden))
return false;
+1 -1
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@@ -7096,7 +7096,7 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
void Player::_ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackType,bool apply)
{
AuraEffectList const& auraCritList = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT);
AuraEffectList const& auraCritList = GetAurasByType(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
for(AuraEffectList::const_iterator itr = auraCritList.begin(); itr!=auraCritList.end();++itr)
_ApplyWeaponDependentAuraCritMod(item,attackType,*itr,apply);
+2 -2
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@@ -97,7 +97,7 @@ enum AuraType
SPELL_AURA_MOD_DODGE_PERCENT = 49,
SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT = 50,
SPELL_AURA_MOD_BLOCK_PERCENT = 51,
SPELL_AURA_MOD_CRIT_PERCENT = 52,
SPELL_AURA_MOD_WEAPON_CRIT_PERCENT = 52,
SPELL_AURA_PERIODIC_LEECH = 53,
SPELL_AURA_MOD_HIT_CHANCE = 54,
SPELL_AURA_MOD_SPELL_HIT_CHANCE = 55,
@@ -335,7 +335,7 @@ enum AuraType
SPELL_AURA_DEFLECT_SPELLS,
SPELL_AURA_288,
SPELL_AURA_289,
SPELL_AURA_MOD_CRIT_CHANCE,
SPELL_AURA_MOD_CRIT_PCT,
SPELL_AURA_MOD_XP_QUEST_PCT,
SPELL_AURA_292,
SPELL_AURA_293,
+20 -4
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@@ -105,7 +105,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
&Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
&Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
&Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
&Aura::HandleAuraModWeaponCritPercent, // 52 SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
&Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
&Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
&Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
@@ -337,13 +337,13 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor
&Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
&Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
&Aura::HandleNULL, //284 SPELL_AURA_LINKED - probably not sent to client
&Aura::HandleNULL, //284 SPELL_AURA_LINKED
&Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
&Aura::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in AuraEffect::PeriodicTick
&Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
&Aura::HandleUnused, //288 unused
&Aura::HandleUnused, //289 unused
&Aura::HandleNULL, //290 mod all critical hit chances?
&Aura::HandleAuraModCritPct, //290 SPELL_AURA_MOD_CRIT_PCT
&Aura::HandleNoImmediateEffect, //291 SPELL_AURA_MOD_XP_QUEST_PCT implemented in Player::RewardQuest
&Aura::HandleNULL, //292 call stabled pet
&Aura::HandleNULL, //293 2 test spells
@@ -4950,7 +4950,7 @@ void AuraEffect::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real, bool cha
((Player*)m_target)->UpdateManaRegen();
}
void AuraEffect::HandleAuraModCritPercent(bool apply, bool Real, bool changeAmount)
void AuraEffect::HandleAuraModWeaponCritPercent(bool apply, bool Real, bool changeAmount)
{
if(m_target->GetTypeId()!=TYPEID_PLAYER)
return;
@@ -6830,6 +6830,22 @@ void AuraEffect::HandleAuraCloneCaster( bool Apply, bool Real , bool /*changeAmo
}
}
void AuraEffect::HandleAuraModCritPct(bool apply, bool Real, bool changeAmount)
{
if(m_target->GetTypeId() != TYPEID_PLAYER)
{
m_target->m_baseSpellCritChance += apply ? m_amount:-m_amount;
return;
}
if(Real || changeAmount)
((Player*)m_target)->UpdateAllSpellCritChances();
((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply);
((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply);
((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_amount), apply);
}
int32 AuraEffect::CalculateCrowdControlAuraAmount(Unit * caster)
{
// Damage cap for CC effects
+2 -1
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@@ -248,7 +248,7 @@ class TRINITY_DLL_SPEC AuraEffect
void HandleAuraModParryPercent(bool Apply, bool Real, bool changeAmount);
void HandleAuraModDodgePercent(bool Apply, bool Real, bool changeAmount);
void HandleAuraModBlockPercent(bool Apply, bool Real, bool changeAmount);
void HandleAuraModCritPercent(bool Apply, bool Real, bool changeAmount);
void HandleAuraModWeaponCritPercent(bool Apply, bool Real, bool changeAmount);
void HandlePeriodicLeech(bool Apply, bool Real, bool changeAmount);
void HandleModHitChance(bool Apply, bool Real, bool changeAmount);
void HandleModSpellHitChance(bool Apply, bool Real, bool changeAmount);
@@ -327,6 +327,7 @@ class TRINITY_DLL_SPEC AuraEffect
void HandleCharmConvert(bool apply, bool Real, bool changeAmount);
void HandleAuraInitializeImages(bool Apply, bool Real, bool changeAmount);
void HandleAuraCloneCaster(bool Apply, bool Real, bool changeAmount);
void HandleAuraModCritPct(bool Apply, bool Real, bool changeAmount);
void HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount);
int32 CalculateCrowdControlAuraAmount(Unit * caster);
+1
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@@ -795,6 +795,7 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con
if(spellproto->CalculateSimpleValue(effIndex) > 0)
return false;
break;
case SPELL_AURA_MOD_CRIT_PCT:
case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
if(spellproto->CalculateSimpleValue(effIndex) > 0)
return true; // some expected positive spells have SPELL_ATTR_EX_NEGATIVE
+2
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@@ -619,6 +619,8 @@ void Player::UpdateSpellCritChance(uint32 school)
crit += GetSpellCritFromIntellect();
// Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE
crit += GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE);
// Increase crit from SPELL_AURA_MOD_CRIT_PCT
crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
// Increase crit by school from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
crit += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, 1<<school);
// Increase crit from spell crit ratings
+2 -1
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@@ -3082,7 +3082,8 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict
else
{
crit = 5.0f;
crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
crit += GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
}
// flat aura mods