Core/Script: remove unused script
This commit is contained in:
@@ -19,12 +19,11 @@
|
||||
/* ScriptData
|
||||
SDName: Silverpine_Forest
|
||||
SD%Complete: 100
|
||||
SDComment: Quest support: 1886, 435, 452
|
||||
SDComment: Quest support: 435, 452
|
||||
SDCategory: Silverpine Forest
|
||||
EndScriptData */
|
||||
|
||||
/* ContentData
|
||||
npc_astor_hadren
|
||||
npc_deathstalker_erland
|
||||
pyrewood_ambush
|
||||
EndContentData */
|
||||
@@ -32,73 +31,6 @@ EndContentData */
|
||||
#include "ScriptPCH.h"
|
||||
#include "ScriptedEscortAI.h"
|
||||
|
||||
/*######
|
||||
## npc_astor_hadren
|
||||
######*/
|
||||
|
||||
#define GOSSIP_HAH "You're Astor Hadren, right?"
|
||||
#define GOSSIP_SAH "You've got something I need, Astor. And I'll be taking it now."
|
||||
|
||||
class npc_astor_hadren : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_astor_hadren() : CreatureScript("npc_astor_hadren") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_astor_hadrenAI(creature);
|
||||
}
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF + 1:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(624, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF + 2:
|
||||
player->CLOSE_GOSSIP_MENU();
|
||||
creature->setFaction(21);
|
||||
if (player)
|
||||
CAST_AI(npc_astor_hadren::npc_astor_hadrenAI, creature->AI())->AttackStart(player);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (player->GetQuestStatus(1886) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
|
||||
player->SEND_GOSSIP_MENU(623, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
struct npc_astor_hadrenAI : public ScriptedAI
|
||||
{
|
||||
npc_astor_hadrenAI(Creature* c) : ScriptedAI(c) {}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
me->setFaction(68);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*who*/)
|
||||
{
|
||||
me->setFaction(68);
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_deathstalker_erland
|
||||
######*/
|
||||
@@ -386,7 +318,6 @@ public:
|
||||
|
||||
void AddSC_silverpine_forest()
|
||||
{
|
||||
new npc_astor_hadren();
|
||||
new npc_deathstalker_erland();
|
||||
new pyrewood_ambush();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user