Core/Script: remove unused script

This commit is contained in:
svannon
2012-01-13 22:13:10 +01:00
committed by ZxBiohazardZx
parent 4110c1b4bc
commit b878e68f8a
@@ -19,12 +19,11 @@
/* ScriptData
SDName: Silverpine_Forest
SD%Complete: 100
SDComment: Quest support: 1886, 435, 452
SDComment: Quest support: 435, 452
SDCategory: Silverpine Forest
EndScriptData */
/* ContentData
npc_astor_hadren
npc_deathstalker_erland
pyrewood_ambush
EndContentData */
@@ -32,73 +31,6 @@ EndContentData */
#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
/*######
## npc_astor_hadren
######*/
#define GOSSIP_HAH "You're Astor Hadren, right?"
#define GOSSIP_SAH "You've got something I need, Astor. And I'll be taking it now."
class npc_astor_hadren : public CreatureScript
{
public:
npc_astor_hadren() : CreatureScript("npc_astor_hadren") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_astor_hadrenAI(creature);
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(624, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
player->CLOSE_GOSSIP_MENU();
creature->setFaction(21);
if (player)
CAST_AI(npc_astor_hadren::npc_astor_hadrenAI, creature->AI())->AttackStart(player);
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->GetQuestStatus(1886) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HAH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(623, creature->GetGUID());
return true;
}
struct npc_astor_hadrenAI : public ScriptedAI
{
npc_astor_hadrenAI(Creature* c) : ScriptedAI(c) {}
void Reset()
{
me->setFaction(68);
}
void EnterCombat(Unit* /*who*/)
{
}
void JustDied(Unit* /*who*/)
{
me->setFaction(68);
}
};
};
/*######
## npc_deathstalker_erland
######*/
@@ -386,7 +318,6 @@ public:
void AddSC_silverpine_forest()
{
new npc_astor_hadren();
new npc_deathstalker_erland();
new pyrewood_ambush();
}