From b832355b453ba834d377ec811e03e14972a0438b Mon Sep 17 00:00:00 2001 From: maximius Date: Thu, 1 Oct 2009 22:51:43 -0700 Subject: [PATCH] *Always set health to 0 if dead. No exceptions. --HG-- branch : trunk --- src/game/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 5f27254638..e4598ad7c7 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11958,7 +11958,7 @@ void Unit::SetLevel(uint32 lvl) void Unit::SetHealth(uint32 val) { - if(getDeathState() == JUST_DIED) + if((getDeathState() & (JUST_DIED | DEAD | DEAD_FALLING)) != 0) val = 0; else {