Core/DataStores: Updated db2 structures to 9.0.2
* Includes support for new character customization
This commit is contained in:
@@ -573,7 +573,8 @@ void Player::UpdateHealingDonePercentMod()
|
||||
for (AuraEffect const* auraEffect : GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT))
|
||||
AddPct(value, auraEffect->GetAmount());
|
||||
|
||||
SetUpdateFieldStatValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModHealingDonePercent), value);
|
||||
for (uint32 i = 0; i < MAX_SPELL_SCHOOL; ++i)
|
||||
SetUpdateFieldStatValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModHealingDonePercent, i), value);
|
||||
}
|
||||
|
||||
float const m_diminishing_k[MAX_CLASSES] =
|
||||
|
||||
Reference in New Issue
Block a user